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Jan 13 2015

Vehicle – Air/Raft Variants

Category: VehicleMirco @ 15:05

Standard open top Air/Raft

TL 9, 4 tons, Cr 90,000.
A light gravitic vehicle. An air/raft can usually cruise at 100 kph (but is extremely subject to wind effects). Top speed varies depending on size and model. An air/raft can reach orbit in several hours (number of hours equal to planetary size digit in the UPP); passengers must wear vacc suits and interplanetary travel in an air/raft is not possible. Life support must be recharged daily. An air/raft can carry up to ten persons or two tons of cargo for the larger variants. The air/raft is unpressurized and usually open-topped. Presdurized enclosed variants exist.

Halcyon open Air/Raft TL 13

AirRaft4

The Air/Raft is inspired by a model from Robert Pearce and follows the general shape.
Craft ID: Halcyon Four-man Open Air/Raft, TL 13, Cr 492,000 (std MCr 866,000)

Hull:   1/1, Disp=2, Config=4SL, Armor=6F, Open-top 20%
        Unloaded= 3.038 tons, loaded= 14.272 tons

Power:  1/2, Fusion=0.6 MW, Duration= 20/60

Loco:   1/2, LowPowHiG Thrust=17 tons, Avionics
        (loaded) NOE=57 kph, Cruise=171 kph, Top=228 kph
        (unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
        (unloaded, vacuum) NOE=170, Cruise= 2758 kph, Top= 3678 kph

Commo:  Radio=far orbit x1, MaserComm=far orbit

Sensors: ActEMS=Vdist, PassEMS=Vdist,
        ActObjScan=Diff, ActObjPin=Diff, PassEngScan=Form

Off/Def: Hardpoint x1

Control: Computer=Mod 0 x2, Panel=Dynalink x8,
        Environ=BasEnv

Accom:  Crew=1 (driver), seats=adequate x4

Other:  Cargo=11.167 kl, Fuel=0.96 kl,
        ObjSize=small, EMLevel=Moderate

Hurakan enclosed Air/Raft TL 13

Hurricane_AirRaft

Craft ID: Four-man Enclosed Air/Raft, TL 13, MCr 1.394 (std MCr 2.12)

Hull:   1/1, Disp=3, Config=4SL, Armor=10F,
        Unloaded=7 tons, loaded=27 tons

Power:  1/2, Fusion=1.4 MW, Duration=20/60

Loco:   1/2, LowPowHiG Thrust=33 tons,
        (loaded) NOE=65 kph, Cruise=194 kph, Top=258 kph
        (unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
        (unloaded, vacuum) NOE=170, Cruise=2445 kph, Top=3260 kph

Commo:  Radio=far orbit x1, LaserComm=far orbit, MaserComm=far orbit

Sensors: EMMasking, ActEMS=Vdist, PassEMS=Vdist, Dens/LoPen=50m,
        Neutrino=100 kW,
        ActObjScan=Diff, ActObjPin=Diff, PassObjScan=Diff,
        PassObjPin=Diff, PassEngScan=Diff, PassEngPin=Diff

Off/Def: Hardpoint x1

Control: Computer=Mod 0 x2, Panel=dynalink x23,
        Environ=(BasEnv, BasLS)

Accom:  Crew=1 (driver), seats=adequate x4

Other:  Cargo=20 kl, Fuel=1.672 kl, HoloRecorder x2,
        ObjSize=small, EMLevel=Faint


Jan 07 2015

Equipment – Collapsible Auxiliary Fuel Tankage (CAFT)

Category: Equipment,Starship UpgradeMirco @ 12:39

The TL12 Collapsible Auxilliary Fuel Tankage (CAFT) is an optional addition to a cargo bay to store liquid hydrogen as additional fuel tankage inside the cargo bay. The material is flexible and conforming so no cargo capacity is wasted. Each CAFT is crafted for a specific cargo bay. Interchangeability is possible for identical cargo bays. Fuel Transfer Pumps are necessary to use the CAFT, so each cargo bay has to be fittet with the appropriate equipment (one Fuel Transfer Pump per CAFT). All CAFTs have a Cellular Design which allows incremental filling and emptying, as well as refining into the CAFTs when Fuel Processors are installed (unrefined fuel to be pumped through the processor into the CAFT (in increments of the cellular capacity (usually 2tons for ACS). Processing is possible from CAFT into another CAFT or from Main Tankage into CAFT or vice versa.

Outfitters usually have CAFTs available for the most common adventure class ships (e.g. Free Trader, Far Trader, Subsidized Merchant, etc.), though there are some ships that simply do not have enough cargo space. These Standard CAFTs have the necessary Fuel Transfer Pumps slotted into their respective deployment frames. These standard CAFTs are available at a discount. See below.

Individually manufactured CAFT per 10 ton cargo bay filled: 0,1 ton (1 percent reduction in capacity) and 0,1 MCr

Installation of piping or additional fuel transfer pumps requires at least Class C starwort facilities, an additional week of layover and lots of credits. Ships with Fuel Processors usually have the necessary piping already in place. Also available are man-portable Fuel Transfer Pumps (MFTP), but the Ship needs to have the required piping installed to use these pumps.

Scout/Seeker Type J: This is a modified surplus Type-S Scout/Courier that has two 10 ton ore bays and already comes with a 10 ton Dismountable Fuel Tank, reducing ore capacity to 10 tons and increasing fuel capacity to 40 tons. As CAFTs are available from 10tons capacity up, there is no CAFT for the Scout/Seeker or any ship with less than 10tons in a single cargo bay available. The standard Type-S has only 3tons of cargo.

Safari Ship

Free Trader, Far Trader, Armored Merchant, Fat Trader, etc.
10ton CAFT, 1ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
20ton CAFT, 2ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
30ton CAFT, 3ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
40ton CAFT, 4ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)

Similar Equipment

Dismountable Fuel Tanks (DFT): These auxiliary tanks are included in the original ship design (see Seeker Class).
DropTanks (DT): These are external Tanks that are jettisoned prior to Jump (see Gazelle Class).
Fuel Bays (FB): Cargo Bays designed to carry fuel or liquids (see Traveller 5 Core Rules)

 


Dez 25 2014

Character (MT) – Harlan Wolfe

Category: CharacterMirco @ 20:50

Character (MT, 1110)

Harlan Wolfe – Scout (46) – generated with MT CharGen by Zarkol (hosted with permission)

Year's Endgame Character
Harlan Wolfe Scout 468BC8 Age 46 7 Terms
Electronics-3 Grav Vehicle-3 Pilot-3 Mechanical-2 Vacc Suit-2
Demolitions-1 Instruction-1 Jack-of-all-Trades-1 Laser Weapons-1 Computer-1
Handgun-0 (im Training +1) Engineering-0
Laser Rifle Snub Pistol Laser Pistol
Ship Share: „Tin Lizzie" Type-A Beowulf Class Position: Pilot Cr. 50,000
Homeworld Scandia / Arcturus (Solomani Rim 2628) UWP A658969-E Starmap

MgT-CharacterSheet (incomplete), based on this Fillable PDF.

Harlan was born and raised in an Imperial Naval Garrison on Scandia in 1064. Even though he befriended local kids during his younger years, there always remained a political tension between him and his friends and their families. Later in school and college these political gaps widened and to prevent himself from having to report his friends suspected pro- Solomani Confederation activities to the Naval Command on Scandia he enlisted with the Imperial Interstellar Scout Service as soon as he turned 18 and left Scandia for good.

In the following 28 years he lived the life of a first in scout mainly. Lots of Special Duties during the 4th Frontier War (1082-1084 during his 1st Term) and 5th Frontier War (1107-1109, during his 5th Term) boosted his Education and Experience and when his trusty old Scout/Courier was finally decommissioned ut of old age he discharged honorably on Rhylanor in the Spinward Marches with a meager pension of 14KCr per year and some cash.

For some reason – and he still swears he got tricked into the deal – he accepted an offer to crew a Safari Ship to Kegena (Amber Zone) two weeks later, where he got separated from the ship and it’s guests. Harlan ended up passed out in a hotel near a tiny Frontier Starport, where he eventually met a few other stranded Travellers who regularly gathered at the establishment to drink away the pain and sorrow that only an amber zone frontier world can cause.

The only ship that ever visited the planet during the week Harlan and his new friends spend on the beautiful but unrestful world of Kegena was a dusty, old and pretty beaten up Free Trader called Tin Lizzy, which had already sat rusting on the Tarmac of the Class E Port when he arrived with no crew in sight or business visible.

Finally he managed to get the local authorities to make an offer to acquire the ship for a ridiculously low sum of credits that practically reeked from something being utterly wrong with the ship.

German Version (PDF)

Continue reading „Character (MT) – Harlan Wolfe“


Nov 23 2014

Starship – 200ton Free Trader

Category: News,StarshipMirco @ 8:59

200ton Free Trader

Using a 200-ton, TL10 hull, the Beowulf Class Free Trader is an elementary interstellar merchant ship plying the space lanes carrying cargo and passengers. It mounts jump drive-A, maneuver drive-A, and power plant-A, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 20t per parsec, and one month of operations. Attached to the bridge is a Computer Model/1 std. There are 9 staterooms, an owner’s suite, and 20 low berths. There are two single turrets, but without weapons installed. Cargo capacity is 82 tons. The ship has a streamlined hull, with scoops and intakes for frontier refueling.

The ship has 4 crew, and can carry 6 passengers and 20 low passengers.

FreeTrader_BeowulfBoultonStyle3

The ship above is my way to bow my head towards a fellow artist Andrew Boulton who depicted the first „modern“ Free Trader for Traveller and made it to become the Cover Art for newer Traveller products. Sadly Andrew passed away in 2012 leaving a gap in the community of 3D Traveller artists. Thanks to Andrew I got in to Traveller Art in the first place.

Some Stats:

Measures of the ship (bare hull w/o antennas, turrets, etc.) as rendered in the Image above:
Length: 37.5 m (25 squares)
Width: 21.0 m (14 squares)
Height: 9.0 m
Volume: 2813 cubic metres
(200.93 dt, overtonnage less than 1%)

Vol Name TL Free Gs Jump Power Fuel Duration MCr Computer Crew Psgr. LB Notes
200 Free Trader 10 82 1 1 A 22 4 weeks 42.6 Model/1std 4 6 20 st, fs, 2t

Continue reading „Starship – 200ton Free Trader“

Schlagwörter:


Nov 21 2014

Starship – 200ton JG Safari Ship (WIP)

Category: Deckplan,Project,Space Craft,StarshipMirco @ 4:46

Judges Guild 200ton Safari 234 Class by KZM Industries

The Simba Safari is one of the Safari 234 Class built by KZM Industries on Warlock (Ley – 0529). It has numerous special features designed for the Out Hunter. The hull form is a wedge shaped, streamlined, lifting body, easily maneuverable in an atmosphere. The Safari Class is designed for landings in rough terrain with specially strengthened support gear. Capable of 1 G accelleration and Jump 2, this vessel is fitted with fuel scoops and a purification plant for it’s 50 tons of fuel. The bridge is eqipped with control stations for four; pilot, navigator, engineer, and gunner. The computer installed is a Model/1 bis with standard software package. A double turret is installed on the single hardpoint, mounting a SandCaster and a Beam Laser. Auxiliary vehicles comprise an internally stowed 4-ton air/raft and a dorsally mounted 20ton Launch/Lifeboat. Two tons are reserwed for cargo, with special cages fitted to hold 10 and 13 tons respectively. Interior fittings are of high quality, and the living quarters are especially luxurious.

The first ship of it’s Class carries the name „Starflame Safari“, others carry the name of memorable adventures/ safaris/ journeys: e.g. Rubesa Patrol, Nebula Rover, Dawn Trek, Rimward Run, Wilderness Wanderer, or like this vessel Simba Safari.

My self declared mission is to model all the iconic CT starships. Of course I want to portray a few that haven’t been covered by other artists in much detail before, such as this little beauty. The Safari 234 Class 200dt Judges Guild Safari Ship was featured in the supplement Simba Safari published by Judges Guild and now re-published in PDF form by GDW aka Far Future Enterprises on DriveThruRPG.com.

Vol Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes
200 JG Safari Ship 14 25 1 2 2 50 one month 92.93 Computer Model/1 bis 6 8 0 sl,a/r,s20

JG_SimbaSafari_Ship19

 The image shows the ship with extracted wings and closed pop.up turret.

Continue reading „Starship – 200ton JG Safari Ship (WIP)“


Nov 09 2014

Starship – 2500 ton Type-TI/TJ Fontier Transport

Category: News,Project,StarshipMirco @ 15:17

General Notes

In Traveller 5 designing equivalent ships to their CT, MT or TNE counterparts becomes impractical for larger hulls. The new system has been designed with consistency in mind which makes some of the older designs questionable. That is not necessarily a bad thing. After all it’s just the fact that the old designs were around for more than a quarter of a century and Traveller players are quite used to their stats that might want us to make the old design work in T5.

Rob Eaglestone – Co-Author of T5 and in my view the de-facto shipwright and primary capacity regarding T5 ship design – opened my eyes yesterday, that it might be time to come up with new design aproaches to achieve the same design goals specified when the craft had been orignally specified.

In that regard this 2500ton version of the Frontier Transport tries to implement a new concept. It might become a 2400ton or 2600+ton variant in the process and it will be different from the original in a few aspects.

There are a few common features that both ships share. Both are equipped with identical grapples, fixtures and connections to use and transport Drop Tanks or the Frontier Barge. Both have passive external fixtures to connect a Frontier Barge to the hull. The necessary grapples are part of the barge. Both ships can also use Drop Tanks inside the cargo bay or the Barge to refuel inflight using Fuel Transfer Pumps. The Drop Tanks carried aboard can be used as additional fuel tankage.

As opposed to the Texts all cargo bays aboard are designed to be used as additional tankage. They are specified as bulk liquid cargo hold to include the pumps, coating and sealing for the storage of hydrogen fuel, they are also accessible as standard cargo bays. Please note that any fuel needs to be treated as unrefined if the cargo bays are not cleaned for fuel usage prior to filling the holds with hydrogen. An optional addition could be flexible tank „bubbles“ inside each hold that are filled with the hydrogen.

Continue reading „Starship – 2500 ton Type-TI/TJ Fontier Transport“


Nov 08 2014

Starship – 2000ton Type-TJ Frontier Transport

Category: News,Project,StarshipMirco @ 19:01

General Information

Using a 2000-ton, TL15 hull, the Type-TJ Class Transport mounts jump drive-V3 and power plant-V3, giving a performance of jump-6. Fuel tankage supports a 6 parsec jump, at 200t per parsec, and 0.5 months of operations. Attached to the bridge is a Computer Model/6 std. There are 12 crew staterooms and 5 low berths. Installed weaponry include 3 T3 Missiles, 3 T3 Fusion Guns, and 4 T3 Sandcasters. The ship does have 40 tons of cargo space. The ship has a streamlined hull, with scoops for frontier refueling.

Carried craft include 1 Cargo Shuttle, 1 Air/Raft Enclosed, and 1 Grapple Set Triple. The ship has 6 crew plus gunners, flight and troops, and can carry 5 low passengers.

Notes

At Jump-6 this design is essentially not possible as there is no way to fit these stats into the ship while still retaining a 300dt (4050kl) Cargo bay. My design has 36dt overtonnage to fit a 40dt cargobay inside. rediculously small I’d say. And the concept of computers seems to have changed in T5, because neither this nor the Type-TI could ever fit thre Model/9 computers ito the hull and still come close to the MT stats.

Continue reading „Starship – 2000ton Type-TJ Frontier Transport“


Nov 07 2014

Starship – 2000ton Type-TI Frontier Transport

Category: Deckplan,Project,StarshipMirco @ 19:42

General Information

Using a 2000-ton, TL15 hull, the Type-TI_v0-5 Class Transport mounts jump drive-V, maneuver drive-V, and power plant-V, giving a performance of jump-2 and 2G acceleration. Fuel tankage supports a 2 parsec jump, at 200t per parsec, and 2 months of operations. Attached to the bridge are two Computer Model/5 std. There are 12 staterooms and 5 low berths. Installed weaponry include 3 T3 Missiles, 3 T3 Fusion Guns, and 4 T3 Sandcasters. The ship does not have cargo space. The ship has a streamlined hull, with scoops and intakes for frontier refueling.

Carried craft include 1 Cargo Shuttle, 1 Air/Raft Enclosed, and 1 Grapple Set Triple. The ship has 20 crew (3 bridge crew, 2 engineers, 12 gunners, 2 auxiliary flight crew, and 1 medic) but can be technically operated by 6 crew, and can carry 5 low passengers.

Notes

This craft is an adaption for the TI that I think is feasible IMTU, given the fact tha this is a company owned transport. The original ship had 12 Staterooms with double occupancy for all but command crew and a total crew of 20 (1 Bridge, 2 Engineer, 10 Gunnery, 2 Flight, 2 Troops, 2 Command, 1 Medic). It aso featured a nuclear damper and EM hardening. I will likely put some more work into the craft.

The MT version had triple Model/9 computers which woud add about MCr 250 to the standard design. Way too much. I believe I can live with two Model/5 bis computers but it wouldn’t be the same design. The MT Type-TI in TRaveller 5 would cost nearly as much as the Type-TJ.

Short info on the Traveller Wiki: Type-TI | Type-TJ

Deckplans found on the Inter-web

Continue reading „Starship – 2000ton Type-TI Frontier Transport“


Nov 06 2014

Starship – 300ton Star Class Armored Merchant

Category: Deckplan,News,StarshipMirco @ 17:02

300dt Armored Merchant

Using a 300-ton, TL12 hull, the Star v0.4 Class Armored Merchant mounts jump drive-E, maneuver drive-B, and power plant-E, giving a performance of jump-3 and 1G acceleration. Fuel tankage supports a 3 parsec jump, at 30t per parsec, and one month of operations. Attached to the bridge is a Computer Model/2bis std. There are 13 staterooms and 10 low berths. Installed weaponry include 1 T3 Missile, and 2 T3 Beam Lasers. Cargo capacity is 46 tons. The ship has a streamlined hull, with scoops for frontier refueling. The ship carries 1 Air/Raft Enclosed. The ship has 6 crew, and can carry 8 passengers and 10 low passengers.

Rhaan Interstellar Corp - 300dt Star Class Armored Merchant "Solar Flare"

Rhaan Interstellar Corp – 300dt Star Class Armored Merchant „Solar Flare“

Vol

Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes

300

Armored Merchant 12 50 1 3 3 99 one month 135.36 Computer Model/2 bis 6 8 10 sl,a/r

I already modeled the ship some time ago and I think it came out very nicely. The one thing I am sure William H. Keith, Jr. would have done differently is the windows (there are Bill Kieth styled windows in a lot of Traveller starship images. If you’re interested I made a ship with two variants, one of which depicts this style.

My friend Bill Connors asked me if he could play with the model and I think he did a great job. So good that it put this ship off my priority list of starships „to texture“. See:


Aslan Nebula by AbaKon on deviantART


Starbound by AbaKon on deviantART

Armored Merchant WIP 05

Armored Merchant WIP 05

Continue reading „Starship – 300ton Star Class Armored Merchant“


Nov 06 2014

Starship – 400dt Patrol Cruiser (Corvette)

Category: News,StarshipMirco @ 16:13

400dt Patrol Corvette (Patrol Cruiser)

Cunningham

Cunningham

 :HEADER Patrol/Escort Patrol Corvette EP-DS43, TL 12, 400 tons, MCr 162
 
 :COMMENTS


Using a 400-ton, TL12 hull, the Patrol Corvette mounts the Gayle Field type 03 jump drive (F), the Slipstream Hw.44 maneuver drive (H), and the Zahinyo 4.6H/s power plant (H), giving a performance of jump-3 and 4G acceleration. Fuel tankage supports a 3 parsec jump, at 40t per parsec, and one month of operations. Attached to the bridge is a Computer Model/3 std. There are 8 staterooms, barracks for gunners and troops, and 4 low berths. Installed weaponry include 2 T3 Missiles, and 2 T3 Beam Lasers. Cargo capacity is 50 tons. The ship has a streamlined hull.

Vol Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes
400 Patrol Cruiser 12 50 4 3 4 136 4 weeks 162 Model/3 std 8 0 4 10 barracks, s30, gc

Carried craft include 1 Slow Boat (hangared), and 1 GCarrier (in a niche). The ship has 10 crew and 8 troops.

:HISTORY

 STATISTICS
 Table showing tail numbers and construction information for the Patrol Corvette class. 
 Information correct as of 001-1100.
 
             	  Building          	  Keel Laid	  First    	  Current  
 
 Tail ID     	  Shipyard          	       Down	  Flight   	  Status   
 ____________	  __________________	  _________	  _________	  _________
 D43-400     	  Gashidda No. 3    	   177-1090	   353-1092	  Building
 D43-403     	  Zagado            	   348-1090	   117-1093	  In Service
 
 D43-411     	  Vlandian No. 2    	    71-1091	   163-1093	  Destroyed
 D43-417     	  Yard 11 No. 1     	   211-1091	   158-1092	  In Service
 D43-444     	  Vlandian No. 2    	    90-1092	   360-1092	  Scrapped
 D43-446     	  Sabaald           	    91-1092	   141-1094	  Fitting Out
 
 D43-465     	  Yard 16 No. 2     	    88-1092	   101-1093	  Captured
 D43-467     	  Clan Severn       	   313-1092	   184-1095	  In Service
 D43-477     	  Yard 11 No. 1     	   364-1092	   300-1094	  In Service
 D43-481     	  Gashidda No. 1    	    81-1093	   263-1095	  Lost 1102
 
 D43-489     	  Yard 16 No. 3     	   132-1093	   337-1094	  In Service
 D43-495     	  Commonal          	   239-1093	   320-1096	  In Service
 D43-519     	  Sabaald           	   272-1093	   154-1095	  Lost 1100
 
 D43-531     	  Gashidda No. 2    	    73-1094	   135-1096	  In Service
 D43-534     	  Yard 16 No. 1     	   144-1094	   313-1095	  Lost 1102
 D43-555     	  Yard 16 No. 1     	   275-1094	   122-1097	  Scrapped
 D43-572     	  Yard 17           	    16-1095	   193-1098	  Missing
 
 D43-587     	  Yard 16 No. 1     	   212-1095	   249-1096	  Missing
 D43-596     	  Gashidda No. 1    	   251-1095	   198-1096	  In Service
 D43-614     	  Bilstein Yards    	    32-1096	   326-1096	  In Service
 D43-628     	  Ling Standard     	   164-1096	    71-1099	  In Service
 
 D43-639     	  Vlandian No. 1    	   213-1096	   359-1098	  Scrapped
 D43-649     	  Mars              	   174-1096	     2-1098	  In Service
 D43-660     	  Commonal          	   233-1096	    44-1099	  Building
 
 
 :DATA
   Vol  No  Label                            MCr  Notes                         
 -----  --  ------------------------------ -----  ------------------------------
   400      Streamlined Hull, lifters         30  S, lifters                    
   120      Jump Fuel (3  parsecs)             0  3 parsec jump, at 40t per parsec
    16      Plant Fuel (one month)             0  one month                     
     4      Landing legs with pads             4                                
     2      Fins                               1                                
    25      PowerPlant-4 (H)                  25  P 4                           
    35      Jump Drive-3 (F)                  35  J 3                           
    16      AV=24. 2 Kinetic Plate             0                                
     3      Computer Model/3 std            10.5                                
     0      AR Surf Communicator             1.5                                
     0      AR Surf Jammer                   1.5                                
     0      AR Surf Scope                    1.5                                
     0      AR Surf Neutrino Detector        1.5                                
     1      AR Ant EMS                       1.5                                
     0      AR Surf Stealth Mask             1.5                                
     2   2  AR T3 Missile                    2.4                                
     2   2  Vd T3 Beam Laser                   3                                
    50      Cargo Hold Basic                   0                                
     2      Life Support Long Term             2  40 person-months              
     4      Surgery                            3                                
     2      Counsellor                       0.2                                
     1   2  Air Lock                         0.2                                
    40      Slow Boat (hangared)              14                                
    12      GCarrier (niche)                 4.5                                
   7.5      Mod Maneuver Drive-4 (H)          15  4 G                           
     8   2  Gunner/Troop Barracks            0.4  (5) R1 R1 R2 R2 R3            
     2   4  Low Berth                        0.4  1 passenger                   
    16   8  Crew Stateroom                   0.8  1 crew                        
    16   4  Crew Lounge                        0                                
     1   2  Crew Shared Fresher                1  4 crew                        
    10      Spacious Bridge                  0.6  1cc 4op 0ws                   
 --------------------------------------------------------------------------------
   398                              TOTALS   162


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