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Mrz 15 2017

Traveller Starport Classes

Category: Community,News,Project,StarportMirco @ 3:51

Way back when, there was an article about Starports in Traveller titled „Happy Landings“ by Thomas M. Price, published in White Dwarf magazine. It featured quite a few nice details about the layout of typical starports and also set the perspective of scale to another magnitude. A few days ago, I decided to create these starport types in Blender for potential future use in a 3D animation or just for reference.

Class E Starport

I started with the most simple installation, the Class E starport. This one comes in two variants. One with and one without an adjacent Scout Base. The first and second preview renders show both versions. You can see the circular shape of the scout base in the distance in the second picture.

 

Class D Starport

Then, based on the models created for the Class E, I started assempling a Class D starport, which also adds a startown to the concept. There also is a scout base shown in the distance. The whole port including it’s startown is circumfenced, as both – starport and startown – are under imperial jurisdiction and thus extrateritorial land on any planet. The port itself is also separated fro  the startown, to prevent civilia s and drunken sailors alike roaming the installation. Being somewhat larger, the Class D port also features more Parking Bays.

Class C Starport

Based on that Class D starport mock-up, the Class C was created, adding more parking bays and pads, as well as a larger startown.

Class B Starport

Again based on the previous effort, this installation already shows size. Featuring two Landing Fields, connected by expansive Taxiways, that also lead to as many as 20 Parking Bays – not counting the Scout Base shown in the distance. The Startown again grew to about twice the size of the next lower Starport Class and the Support installations between the Landing Fields boast numerous Repair Hangars, Warehouses and Storage Facilities. The Size of the circumfenced area is aproximately 6 by 11 kilometres (for comparison: the runway portion of the landing field is aproximately 1 kilometre wide, with a total length of 5 kilometres (including the landing pad on one end).

If time permits me to do so, I will try to assemble a Class A starport next week. More renders will follow, as I plan to improve the materials and texturing. Also  in this process I will try to define individual components to be reused without the need of individual editing. I hope to be able to create various starport layouts using these common components later.

Class A Starport

This time the Class A Starport differs slightly from the „Happy Landings“ Article, featuring more Parking Bays and an enclosed Navy Base. The image shows an Installation capable of servicing close to 500 smaller starships (up to 1000 tons) in its 71 parking bays plus a few hundred on the three landing fields.

ToDo

I plan to refine the materials an texture details. The landing field an Runways are to get some basic markings showing the runway and parallel taxiways, as well as the landing pad and the parking positions on the field. The scale of most of the hangars is off. These need to be scaled upwareds by a factor of 2.5 to 5 depending on the model used. The other models are all in the same scale as my Traveller starships.

The Class A Starport devellopment is currently on hold. I will first split the starports into individual files (they are all in the same file currently), to bring down the polycount, as the Clas A Starport boasts as many as 60+ Landing Bays, three Landing fields (one being a Navy Base), all the associated support infrastructure and a Startown even larger than adjacent to the Class B Starport.

Textures are either procedural, or based on textures from maxTextures. Except for a few buildings from „Utopia City Blocks“ (by Stonemason). Parts of the Startown are made with Scene City (though some changes were necessary to get the total count of tris from more than 75 million down to something manageable by my computer).

I stumbled over the „Happy Landings“ Article while cruising the web on my regular sites. The „Atomic Rockets“ section of Project Rho featured the Maps used to assemble the models.

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Jul 25 2016

Small Craft – 40ton „Fast“ Pinnace (CT/MT)

Category: Project,Space CraftMirco @ 2:52

My take on the Classic Traveller „Fast“ Pinnace

The Classic Traveller 40 ton Pinnace – sometime called Fast Pinnace – features a sweep wing configuration. While the original concept was somewhat different, I chose to use a well tested approach and opted for the wing configuration of an F-14 aircraft. The above image shows the Pinnace in its standard or „B“ configuration, while the image below shows the default or „A“ configuration. The sweep-wing would have spöit the cargo bay horizontally if I’d left the wings the way they are depivcted in CT deckplans (or in F-14 renderings) and chopped part of the rear inner wing to an angle. This way the sweeped wing fits inside the engineering compartment alongside both sides of the cargo bay.

The rear features a large extracting lower cargo ramp and a shorter top gate that allows 4dt containers to be loaded. Two will fit lengthwise. Additional cargo needs to be breakbulk. Rearviews and from below are in the works. Also I’m about to build different nose sections, but that’s of low priority.

Vol Name TL Free Gs Fuel Duration MCr Computer Notes
40 Pinnace 12+ 24 5 2t 4 weeks 15.1 Model/2bis L2

NOTES: B = Lift Body. C = Cramped Bridge. K = Cargo Lock. L0 = Short Term Life Support. L2 = Long Term
Life Support. S = Spacious Bridge. +5 = Overtonnage by 5 tons.
Vol. Volume, in tons.
Name. Official name for the small craft.
TL. Technological Level at which this ship is manufactured.
Free. Open, configurable space, in tons.
Gs. Acceleration, in gravities.
Fuel/Duration. Fuel tank size, and operational time given a full tank.
MCr. Price of small craft in millions of credits.
Computer. Computer model installed by default.
lnk = link to external reference / original design

40t-FastPinnaceA3


Jul 24 2016

Small Craft – 40ton Slow Pinnace (CT)

Category: Project,Space CraftMirco @ 15:25

My take on the Classic Traveller Slow Pinnace. Standard or „fast“ Pinnace soon to follow.

Vol Name TL Free Gs Fuel Duration MCr Computer Notes
40 Slow Pinnace 9 30 2 0.5t 18 days 15.1 Model/1bis C

NOTES: B = Lift Body. C = Cramped Bridge. K = Cargo Lock. L0 = Short Term Life Support. L2 = Long Term
Life Support. S = Spacious Bridge. +5 = Overtonnage by 5 tons.
Vol. Volume, in tons.
Name. Official name for the small craft.
TL. Technological Level at which this ship is manufactured.
Free. Open, configurable space, in tons.
Gs. Acceleration, in gravities.
Fuel/Duration. Fuel tank size, and operational time given a full tank.
MCr. Price of small craft in millions of credits.
Computer. Computer model installed by default.
lnk = link to external reference / original design

40ton_SlowPinnaceBThe above image shows the folded lower fin in landing position.
The image below shows an intermediate position.

40ton_SlowPinnaceC40

 

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Feb 11 2015

„Lone Lady“ bound for video…

Category: News,StarshipMirco @ 13:10

A short while ago Noah Ternullo of Pittsburgh, PA based IT Consultancy Digital Arc Systems contacted me with the request to use my models for a movie. I decided to support the venture and provided Noah with one of my models, since it would be cool to see it in a high quality animation.

DAS-TCG+Promo_libtheora

146 views
Digital Arc Systems TCG Promotion

While I personaly didn’t think ot it as a production quality model, Noah was confident that it would suit their needs. I was very eager to see the resulting animation as soon as it would be finished.

This is the craft Digtal Arc Systems wanted to use for their project:.

The previously published model in a 5 point artificial lighting setup…
FarTrader-LoneLady-test-render5-4 FarTrader-LoneLady-test-render6-2

Continue reading „„Lone Lady“ bound for video…“


Jan 26 2015

Starship – RIC Star Class Armored Merchant

Category: News,StarshipMirco @ 16:04

Finally a textured model of the 300ton Armored Merchant. The image below shows the vessel in her Rhaan Interstellar Corp (RIC) livery.

Rhaan Interstellar Corp - 300dt Star Class Armored Merchant "Solar Flare"

Rhaan Interstellar Corp – 300dt Star Class Armored Merchant „Solar Flare“

Star Class Traveller 5 Stats

Vol

Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes

300

Armored Merchant 12 50 1 3 3 99 one month 135.36 Computer Model/2 bis 6 8 10 sl,a/r

Star Class Traveller SRD Stats

The standard Air/Raft features a matching paint job with RIC logo, while the 4ton standard Container sports an Imperiallines livery.


Jan 21 2015

Small Craft – 30ton Ship’s Boat

Category: News,Space CraftMirco @ 0:03

Here it is, finally. The 30ton Ship’s Boat got a livery. And not a completely bad one I would say. The 4dt container in the image below is just a quick by-product that might see a bit of improvement in the future.

ShipsBoat-8_Imperiallines01

30ton Ship’s Boat, Copyright 2015: Traveller Illustrated

More to come…

 


Jan 20 2015

Small Craft – An Overview

Category: News,Space CraftMirco @ 2:33

The mission of this site is to eventually model and texture all the common and some less common adventure class starships  (ACS) from Classic Traveller (CT). As of now I have modelled a good batch of craft that need a livery badly.

In order to see which ships or boats need one and to keep track of where I am with this venture I frequently render a group shot or parade of all (significant) models and texture variants. Of course I actually produced more texture variants for some than shown in the render below, but some were simply not to my liking. No need to bother anyone with those.

TravellerSmallCraftParade02

More to come…


Jan 17 2015

Small Craft – 10 ton Sloop

Category: News,Space CraftMirco @ 18:23

Just a quick model of a tiny craft designed by HG_B over at CotI forums.

10ton Intrasystem Sloop

10ton Intrasystem Sloop

 And for the livery I think I’m going in the direction of a classic VW T1 bus… ☺


Jan 13 2015

Vehicle – Air/Raft Variants

Category: VehicleMirco @ 15:05

Standard open top Air/Raft

TL 9, 4 tons, Cr 90,000.
A light gravitic vehicle. An air/raft can usually cruise at 100 kph (but is extremely subject to wind effects). Top speed varies depending on size and model. An air/raft can reach orbit in several hours (number of hours equal to planetary size digit in the UPP); passengers must wear vacc suits and interplanetary travel in an air/raft is not possible. Life support must be recharged daily. An air/raft can carry up to ten persons or two tons of cargo for the larger variants. The air/raft is unpressurized and usually open-topped. Presdurized enclosed variants exist.

Halcyon open Air/Raft TL 13

AirRaft4

The Air/Raft is inspired by a model from Robert Pearce and follows the general shape.
Craft ID: Halcyon Four-man Open Air/Raft, TL 13, Cr 492,000 (std MCr 866,000)

Hull:   1/1, Disp=2, Config=4SL, Armor=6F, Open-top 20%
        Unloaded= 3.038 tons, loaded= 14.272 tons

Power:  1/2, Fusion=0.6 MW, Duration= 20/60

Loco:   1/2, LowPowHiG Thrust=17 tons, Avionics
        (loaded) NOE=57 kph, Cruise=171 kph, Top=228 kph
        (unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
        (unloaded, vacuum) NOE=170, Cruise= 2758 kph, Top= 3678 kph

Commo:  Radio=far orbit x1, MaserComm=far orbit

Sensors: ActEMS=Vdist, PassEMS=Vdist,
        ActObjScan=Diff, ActObjPin=Diff, PassEngScan=Form

Off/Def: Hardpoint x1

Control: Computer=Mod 0 x2, Panel=Dynalink x8,
        Environ=BasEnv

Accom:  Crew=1 (driver), seats=adequate x4

Other:  Cargo=11.167 kl, Fuel=0.96 kl,
        ObjSize=small, EMLevel=Moderate

Hurakan enclosed Air/Raft TL 13

Hurricane_AirRaft

Craft ID: Four-man Enclosed Air/Raft, TL 13, MCr 1.394 (std MCr 2.12)

Hull:   1/1, Disp=3, Config=4SL, Armor=10F,
        Unloaded=7 tons, loaded=27 tons

Power:  1/2, Fusion=1.4 MW, Duration=20/60

Loco:   1/2, LowPowHiG Thrust=33 tons,
        (loaded) NOE=65 kph, Cruise=194 kph, Top=258 kph
        (unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
        (unloaded, vacuum) NOE=170, Cruise=2445 kph, Top=3260 kph

Commo:  Radio=far orbit x1, LaserComm=far orbit, MaserComm=far orbit

Sensors: EMMasking, ActEMS=Vdist, PassEMS=Vdist, Dens/LoPen=50m,
        Neutrino=100 kW,
        ActObjScan=Diff, ActObjPin=Diff, PassObjScan=Diff,
        PassObjPin=Diff, PassEngScan=Diff, PassEngPin=Diff

Off/Def: Hardpoint x1

Control: Computer=Mod 0 x2, Panel=dynalink x23,
        Environ=(BasEnv, BasLS)

Accom:  Crew=1 (driver), seats=adequate x4

Other:  Cargo=20 kl, Fuel=1.672 kl, HoloRecorder x2,
        ObjSize=small, EMLevel=Faint


Jan 07 2015

Equipment – Collapsible Auxiliary Fuel Tankage (CAFT)

Category: Equipment,Starship UpgradeMirco @ 12:39

The TL12 Collapsible Auxilliary Fuel Tankage (CAFT) is an optional addition to a cargo bay to store liquid hydrogen as additional fuel tankage inside the cargo bay. The material is flexible and conforming so no cargo capacity is wasted. Each CAFT is crafted for a specific cargo bay. Interchangeability is possible for identical cargo bays. Fuel Transfer Pumps are necessary to use the CAFT, so each cargo bay has to be fittet with the appropriate equipment (one Fuel Transfer Pump per CAFT). All CAFTs have a Cellular Design which allows incremental filling and emptying, as well as refining into the CAFTs when Fuel Processors are installed (unrefined fuel to be pumped through the processor into the CAFT (in increments of the cellular capacity (usually 2tons for ACS). Processing is possible from CAFT into another CAFT or from Main Tankage into CAFT or vice versa.

Outfitters usually have CAFTs available for the most common adventure class ships (e.g. Free Trader, Far Trader, Subsidized Merchant, etc.), though there are some ships that simply do not have enough cargo space. These Standard CAFTs have the necessary Fuel Transfer Pumps slotted into their respective deployment frames. These standard CAFTs are available at a discount. See below.

Individually manufactured CAFT per 10 ton cargo bay filled: 0,1 ton (1 percent reduction in capacity) and 0,1 MCr

Installation of piping or additional fuel transfer pumps requires at least Class C starwort facilities, an additional week of layover and lots of credits. Ships with Fuel Processors usually have the necessary piping already in place. Also available are man-portable Fuel Transfer Pumps (MFTP), but the Ship needs to have the required piping installed to use these pumps.

Scout/Seeker Type J: This is a modified surplus Type-S Scout/Courier that has two 10 ton ore bays and already comes with a 10 ton Dismountable Fuel Tank, reducing ore capacity to 10 tons and increasing fuel capacity to 40 tons. As CAFTs are available from 10tons capacity up, there is no CAFT for the Scout/Seeker or any ship with less than 10tons in a single cargo bay available. The standard Type-S has only 3tons of cargo.

Safari Ship

Free Trader, Far Trader, Armored Merchant, Fat Trader, etc.
10ton CAFT, 1ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
20ton CAFT, 2ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
30ton CAFT, 3ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
40ton CAFT, 4ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)

Similar Equipment

Dismountable Fuel Tanks (DFT): These auxiliary tanks are included in the original ship design (see Seeker Class).
DropTanks (DT): These are external Tanks that are jettisoned prior to Jump (see Gazelle Class).
Fuel Bays (FB): Cargo Bays designed to carry fuel or liquids (see Traveller 5 Core Rules)

 


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