Random Doodle
Just found in a pile of papers.
Eine Skizze, die ich heute in einem Papierstapel fand.
1
Just found in a pile of papers.
Eine Skizze, die ich heute in einem Papierstapel fand.
A short while ago Noah Ternullo of Pittsburgh, PA based IT Consultancy Digital Arc Systems contacted me with the request to use my models for a movie. I decided to support the venture and provided Noah with one of my models, since it would be cool to see it in a high quality animation.
DAS-TCG+Promo_libtheora
While I personaly didn’t think ot it as a production quality model, Noah was confident that it would suit their needs. I was very eager to see the resulting animation as soon as it would be finished.
This is the craft Digtal Arc Systems wanted to use for their project:.
The previously published model in a 5 point artificial lighting setup…
Here are a few shots of the model in a desert lighting setup and the second image shows the rear section as well, which I hadn’t finished prior to Noah’s request…
Views from above….
The personnel airlock and landing gear…
Marava with airlock open and gear up / airlock open and gear down
Marava with airlock closed and gear down / airlock closed and gear up
As can be seen in the video above, not all features were used or prominently visible, but none the less the video is quite cool.
Link to the Resource Page for the „Lone Lady“(Password Protected)…
Finally a textured model of the 300ton Armored Merchant. The image below shows the vessel in her Rhaan Interstellar Corp (RIC) livery.
Star Class Traveller 5 Stats
Vol |
Name | TL | Free | Gs | J | PP | Fuel | Duration | MCr | Computer | Crew | Psgr. | LB | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
300 |
Armored Merchant | 12 | 50 | 1 | 3 | 3 | 99 | one month | 135.36 | Computer Model/2 bis | 6 | 8 | 10 | sl,a/r |
Star Class Traveller SRD Stats
The standard Air/Raft features a matching paint job with RIC logo, while the 4ton standard Container sports an Imperiallines livery.
The TL12 Collapsible Auxilliary Fuel Tankage (CAFT) is an optional addition to a cargo bay to store liquid hydrogen as additional fuel tankage inside the cargo bay. The material is flexible and conforming so no cargo capacity is wasted. Each CAFT is crafted for a specific cargo bay. Interchangeability is possible for identical cargo bays. Fuel Transfer Pumps are necessary to use the CAFT, so each cargo bay has to be fittet with the appropriate equipment (one Fuel Transfer Pump per CAFT). All CAFTs have a Cellular Design which allows incremental filling and emptying, as well as refining into the CAFTs when Fuel Processors are installed (unrefined fuel to be pumped through the processor into the CAFT (in increments of the cellular capacity (usually 2tons for ACS). Processing is possible from CAFT into another CAFT or from Main Tankage into CAFT or vice versa.
Outfitters usually have CAFTs available for the most common adventure class ships (e.g. Free Trader, Far Trader, Subsidized Merchant, etc.), though there are some ships that simply do not have enough cargo space. These Standard CAFTs have the necessary Fuel Transfer Pumps slotted into their respective deployment frames. These standard CAFTs are available at a discount. See below.
Individually manufactured CAFT per 10 ton cargo bay filled: 0,1 ton (1 percent reduction in capacity) and 0,1 MCr
Installation of piping or additional fuel transfer pumps requires at least Class C starwort facilities, an additional week of layover and lots of credits. Ships with Fuel Processors usually have the necessary piping already in place. Also available are man-portable Fuel Transfer Pumps (MFTP), but the Ship needs to have the required piping installed to use these pumps.
Scout/Seeker Type J: This is a modified surplus Type-S Scout/Courier that has two 10 ton ore bays and already comes with a 10 ton Dismountable Fuel Tank, reducing ore capacity to 10 tons and increasing fuel capacity to 40 tons. As CAFTs are available from 10tons capacity up, there is no CAFT for the Scout/Seeker or any ship with less than 10tons in a single cargo bay available. The standard Type-S has only 3tons of cargo.
Safari Ship
Free Trader, Far Trader, Armored Merchant, Fat Trader, etc.
10ton CAFT, 1ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
20ton CAFT, 2ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
30ton CAFT, 3ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
40ton CAFT, 4ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
Similar Equipment
Dismountable Fuel Tanks (DFT): These auxiliary tanks are included in the original ship design (see Seeker Class).
DropTanks (DT): These are external Tanks that are jettisoned prior to Jump (see Gazelle Class).
Fuel Bays (FB): Cargo Bays designed to carry fuel or liquids (see Traveller 5 Core Rules)
Using a 200-ton, TL10 hull, the Beowulf Class Free Trader is an elementary interstellar merchant ship plying the space lanes carrying cargo and passengers. It mounts jump drive-A, maneuver drive-A, and power plant-A, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 20t per parsec, and one month of operations. Attached to the bridge is a Computer Model/1 std. There are 9 staterooms, an owner’s suite, and 20 low berths. There are two single turrets, but without weapons installed. Cargo capacity is 82 tons. The ship has a streamlined hull, with scoops and intakes for frontier refueling.
The ship has 4 crew, and can carry 6 passengers and 20 low passengers.
The ship above is my way to bow my head towards a fellow artist Andrew Boulton who depicted the first „modern“ Free Trader for Traveller and made it to become the Cover Art for newer Traveller products. Sadly Andrew passed away in 2012 leaving a gap in the community of 3D Traveller artists. Thanks to Andrew I got in to Traveller Art in the first place.
Some Stats:
Measures of the ship (bare hull w/o antennas, turrets, etc.) as rendered in the Image above:
Length: 37.5 m (25 squares)
Width: 21.0 m (14 squares)
Height: 9.0 m
Volume: 2813 cubic metres
(200.93 dt, overtonnage less than 1%)
Vol | Name | TL | Free | Gs | Jump | Power | Fuel | Duration | MCr | Computer | Crew | Psgr. | LB | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
200 | Free Trader | 10 | 82 | 1 | 1 | A | 22 | 4 weeks | 42.6 | Model/1std | 4 | 6 | 20 | st, fs, 2t |
Dabbling around with Blender again. Version 2.71 promises a few features I wanted to try for a while, so when I unexpectedly found some spare time yesterday, I fired up Blender and went for it.
Landscaping, Texture Painting, Character Posing and Atmospheric Effects are some of the things I wanted to try. Now I’ve barely scratched the surface of what can be done, but already the first tries start to look promising. Have a peek:
Some Stats
Vol No Label MCr Notes ----- -- ------------------------------ ----- ------------------------------ 200 Streamlined hull 14 20 Jump Fuel (1 parsec) 0 1 parsec jump, at 20t per parsec 2 Plant Fuel (one month) 0 one month 4 PowerPlant-1 (A) 4 P 1 10 Jump Drive-1 (A) 10 J 1 2 Maneuver Drive-1 (A) 4 1 G 1 Fuel Scoops 0.1 1 Fuel Intakes 0.1 0 AV=10. 1 Kinetic Plate 0 1 Computer Model/1 std 1.5 1 Life Support Standard 1 10 person-months 1 Life Support Luxury 1 10 high passengers 2 Clinic 1 12 6 Standard Stateroom 0.6 1 passenger 15 3 Passenger Commons 0 1 2 Shared Fresher 1 4 passengers 10 2 Crew Commons 0 82 Cargo Hold Basic 0 10 20 Low Berth 2 1 passenger 6 Owner Suite 0.4 fresher + safe 6 3 Crew Stateroom 0.3 1 crew 0.5 Crew Shared Fresher 0.5 4 crew 2 Cargo Lock 0 0.5 Air Lock 0.1 2 2 AR T1 Empty 0.4 8 Spacious Bridge 0.6 2cc 2op 0ws -------------------------------------------------------------------------------- 200 TOTALS 43
The Tin Lizzie is an old beaten up Free Trader our „Year’s Endgame“ Group will have to endure. She’s not a beauty anymore, held together by duct tape, borrowed replacement parts and things found at scrap yards or elsewhere.
The Pilot is Harlan Wolfe – an aging ex-scout trying to make ends meet – with a patchwork crew of four humans hardly meeting the requirements for the vessel.
Vol | Name | TL | Free | Gs | Jump | Power | Fuel | Duration | MCr | Computer | Crew | Psgr. | LB | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
200 | Free Trader | 10 | 82 | 1 | 1 | A | 22 | 4 weeks | 42.6 | Model/1std | 4 | 6 | 20 | st, fs, 2t |
The Tin Lizzie operates on a Vala-HPJ-2A jump drives, now mounts a Billstein SMD/A maneuver drive, and a power General Systems FP/A2 power plant, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 20t per parsec, and one month of operations. Attached to the bridge is a VelociAct SureCalc-1 Computer Model/1 std.
There are 9 standard staterooms, an owner’s suite (used for high passengers), and 17 out of 20 available low berths. There are two single turrets, with a sandcaster and beam laser in the ventral turret and a dual missile launcher installed in the dorsal turret. Cargo capacity is 82 tons. The ship has a streamlined hull, with scoops and intakes for frontier refueling.
The ship has 4 crew, and can carry 6 passengers and 20 (currently 17) low passengers.
Custom naming or color variations of the paint scheme below and a non-exclusive, non-commercial (and free) usage license upon request.
More To Come…
…probaby 🙂
The Simba Safari is one of the Safari 234 Class built by KZM Industries on Warlock (Ley – 0529). It has numerous special features designed for the Out Hunter. The hull form is a wedge shaped, streamlined, lifting body, easily maneuverable in an atmosphere. The Safari Class is designed for landings in rough terrain with specially strengthened support gear. Capable of 1 G accelleration and Jump 2, this vessel is fitted with fuel scoops and a purification plant for it’s 50 tons of fuel. The bridge is eqipped with control stations for four; pilot, navigator, engineer, and gunner. The computer installed is a Model/1 bis with standard software package. A double turret is installed on the single hardpoint, mounting a SandCaster and a Beam Laser. Auxiliary vehicles comprise an internally stowed 4-ton air/raft and a dorsally mounted 20ton Launch/Lifeboat. Two tons are reserwed for cargo, with special cages fitted to hold 10 and 13 tons respectively. Interior fittings are of high quality, and the living quarters are especially luxurious.
The first ship of it’s Class carries the name „Starflame Safari“, others carry the name of memorable adventures/ safaris/ journeys: e.g. Rubesa Patrol, Nebula Rover, Dawn Trek, Rimward Run, Wilderness Wanderer, or like this vessel Simba Safari.
My self declared mission is to model all the iconic CT starships. Of course I want to portray a few that haven’t been covered by other artists in much detail before, such as this little beauty. The Safari 234 Class 200dt Judges Guild Safari Ship was featured in the supplement Simba Safari published by Judges Guild and now re-published in PDF form by GDW aka Far Future Enterprises on DriveThruRPG.com.
Vol | Name | TL | Free | Gs | J | PP | Fuel | Duration | MCr | Computer | Crew | Psgr. | LB | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
200 | JG Safari Ship | 14 | 25 | 1 | 2 | 2 | 50 | one month | 92.93 | Computer Model/1 bis | 6 | 8 | 0 | sl,a/r,s20 |
The image shows the ship with extracted wings and closed pop.up turret.
The ship has a few issues that I personally see as minor design flaws and the deckplans do not exactly match the description. According to the original drawings further below and the deckplans (the one shown below was drawn by me), the Launch is mounted above the engineering section and there is a corresponding hatch connecting the craft with the ship. However considering this a a leisure craft for charter there is no way for paying guests to crawl through the engineering section to get to the boat. Realizing this, the description mentiones access to the boat from the Lounge through it’s ventral hatch (by means of a collapsible ladder and corresponding roof hatch). But there is no craft above the lounge and the hatch in the engineering section is said to connect to the dorsal turret, which is not visible on any of the reference images…
The image shows the ship with the pop-up turret deployed and wings retracted.
Furthermore the deckplans clearly show an emergency Airlock between the rear thrusters (again accessed through engineering) but no other means to access the craft except for a floor hatch on the bridge (another no-go in my book) and through the launch. So either I need to re-design the deckplan to fit the description or re-design the visual appearance of the ship to match the deckplans. The air/raft is mentioned to be carried inside the ship, but no indication of this can be found on the deck plan (which completely omits the dorsal aerodynamic cowl (which could easily house it – so that will be my assumption). I think another Deckplan is due and I will focus on that and base it on the scan below and my 3D model.
My design philosophy in a nutshell: Strict separation of operations, cargobay and crew or passenger areas. There should be a way to get into and out of the craft and launch without using any of the operational areas (engineering, bridge, avionic, computer, life support or cargobay). Access to turrets only through crew areas. Passengers want viewports, so each cabin and the lounge should have some. Access should be easy when grounded, a ramp or telescopic lift should do the trick.
Ships Dimensions
Volume | Length | Width | Height (main) | Height (incl. cowl) | Notes |
---|---|---|---|---|---|
200 dt | 42.0m | 25.5m | 7.5m | 12.0m | retractable wings require some space between decks |
Changes to the original deckplan
As the ship features split drives anyway these will be moved a bit further apart to allow for a corridor on the lower deck connecting the lounge and the ventral launch access hatch. This inturn will ascent through the upper engineering to the hatch. A secured set of hatches allows access to this part of engineering too.
The connecting stairs between lower and upper lounge will be moved to the rear, so a telescope lift can be fitted to access the ship from below when grounded. The lift opens both to the front and rear, so it can function as a security airlock towards the bridge during flight. Furthermore the lift now helps to access the bridge as there is a level change which is shown as being overcome by some stairs. I haven’t decided on the final configuration.
The cargo bays in the rear part of both decks do not need to be re-arranged so the two deck high bays are located at the port side and the centerline, with the latter being a marine tank (possibly with a panorama glass wall forming an aquarium visible from the upper lounge’s bar „mirror“. The starbord bay is used to carry the air/raft. All bays feature overhead hatches for easy loading, cleaning or getting rid of especially nasty specimens. The dry bays feature a ventral cargo lifting platform (in fact the entire cargo bay floor can be lowerd to the ground) for easy loading or unloading.
The cowl houses the launch dock at the rear, loading hatches for the marine tank, a glass canopy for the lounge and a turret. I hope to be able to fit the air/raft into it too, but that remains to be seen.
Revised deckplan quick draft by Traveller Illustrated
Legend
# | Description | # | Description | # | Description |
---|---|---|---|---|---|
1 | Computer | 11 | Rear Corridor | A | Stateroom 1 |
2 | Avionics | 12 | Lower Engineering | B | Stateroom 2 |
3 | Accessway | 13 | Upper Engineering | C | Stateroom 3 |
4 | Gunnery | 14 | Life Support | D | Stateroom 4 |
5 | Bridge | 15 | Landing Gear | E | Stateroom 5 |
6 | TeleLift | 16 | Rear Airlock | F | Stateroom 6 |
7 | Main Lounge | 17 | Reserved | G | Stateroom 7 |
8 | Cargo 1 | 18 | Reserved | H | Stateroom 8 |
9 | Cargo 2 | 19 | Sky Lounge | J | Stateroom 9 |
10 | Cargo 3 | 20 | Bar | K | Stateroom 10 |
21 | Fuel |
The cargo bays are somewhat special. Bay One is normally used as a Specimen Cage and features a dual layered floor that is mounted on telescopic riders running in rails through the whole height of the hull. This allows for both floors to be lowered or raised out of the ship for easy loading or unloading from above or below the vessel depending on port or wilderness situation. Also it allows for a variable height of the cargo bay, as the upper floor can be lowered onto the lower floor so the bay can reach a height of two decks (6m).
Bay two features a similar floor configuration but can only be lowered beneath the ship. As this bay is equipped as a marine tank, it can be loaded while being watered or submerged. Both bays feature collapsible cage elements to secure both bays either in half height or full height configuration against forcefull specimen. The marine tank is also equipped to find use as an on-board swimming pool, diving bay and of course as a cargo bay.
Bay three only features an overhead hatch with telescoping floor to be raised above the hull. As it is used to store the air/raft, this allows for easy take off and landing.
I will model the mechanism to illustrate it’s use.
I scanned the reference image from the supplement as per FFEs Fair Use Policy. If you want to see the deck plans, go grab it at DTRPG, at less than five bucks the book is a bargain in my opinion. There is a variant featuring two of the JG 10dt Life Boats, which I also plan to model.
Scan from JG Simba Safari supplement.
Afternoon Bikini Beach Scene (sans Bikini)
Testing with Imperiallines Logo – Part 1
Testing with Imperiallines Logo – Part 2
More to come…
In Traveller 5 designing equivalent ships to their CT, MT or TNE counterparts becomes impractical for larger hulls. The new system has been designed with consistency in mind which makes some of the older designs questionable. That is not necessarily a bad thing. After all it’s just the fact that the old designs were around for more than a quarter of a century and Traveller players are quite used to their stats that might want us to make the old design work in T5.
Rob Eaglestone – Co-Author of T5 and in my view the de-facto shipwright and primary capacity regarding T5 ship design – opened my eyes yesterday, that it might be time to come up with new design aproaches to achieve the same design goals specified when the craft had been orignally specified.
In that regard this 2500ton version of the Frontier Transport tries to implement a new concept. It might become a 2400ton or 2600+ton variant in the process and it will be different from the original in a few aspects.
There are a few common features that both ships share. Both are equipped with identical grapples, fixtures and connections to use and transport Drop Tanks or the Frontier Barge. Both have passive external fixtures to connect a Frontier Barge to the hull. The necessary grapples are part of the barge. Both ships can also use Drop Tanks inside the cargo bay or the Barge to refuel inflight using Fuel Transfer Pumps. The Drop Tanks carried aboard can be used as additional fuel tankage.
As opposed to the Texts all cargo bays aboard are designed to be used as additional tankage. They are specified as bulk liquid cargo hold to include the pumps, coating and sealing for the storage of hydrogen fuel, they are also accessible as standard cargo bays. Please note that any fuel needs to be treated as unrefined if the cargo bays are not cleaned for fuel usage prior to filling the holds with hydrogen. An optional addition could be flexible tank „bubbles“ inside each hold that are filled with the hydrogen.
Builder: Bilstein Yards
Disposition: In Service
Frontier Transport (Cost OTU: MCr587.9)
Frontier Transport serve mainly Class-C starport near the fringe of the Imperium. They do not normally carry passengers and are known for their relatively cramped crew living quarters, but out on the frontier crews cannot select from an abundance of ships, so theat is an accepted fact.
Two 120ton Cargo Bays are configured identically to the counterparts of the Type-TJ and can store one 100ton Drop Tank each. 8 Container Handlers are used to set out or take in these Drop Tanks. With this design the ships also support the Type-TJ which needs Drop Tanks to perform the famed Jump-6.
Fuel Transfer Pumps allow using the fuel inside the Drop Tanks carried aboard plus an additional 300 tons of internal cargo bay filled with jump fuel to perform a second Jump-2 without refuelling. Filling another 8 of the 12 internal Cargo bays with even more jump fuel allows for a third Jump-2 without refuelling or making Type-TJ service runs with 2 Jump-2.
Next to that the Type-TI sport a whopping 1140 tons of cargo bay for frontier trading.
Setting out or taking in two drop tanks takes aproximately 2.5 hours plus maneuvering. The tanks are first docked to the outside grapples before taking in. This maneuver takes approximately 30min per Drop Tank.
Overtonnage is only very slight (less than 1% and thus ignored IMTU without reducing agility). According to the rules Agility is -1.
Overtonnage: 14.5 tons
Crew comfort: +2
As a Jump-6 Version is not possible using ACS with out serious overtonnage (more than 50tons), I decided to try my han ds on a special Version. This 2500ton Type-TJ is Jump-6 Capable by using two 100 ton Drop Tanks / Fuel Containers plus most of it’s internal cargo bays filled with jump fuel.
The ship has 2G accelleration, Agility-1, the U4 Jump-Drive is capable of Jump-4 without sacrificing internal cargo space for jump fuel, Jump-5 by filling internal cargo bays with jump fuel but without drop tanks and Jump-6 with two external 100ton Drop Tanks plus filling most of the internal cargo space with jump fuel using collapsible fuel (bubble) tanks. The excess rating of the Jump Drive allows the ship to pull one 1300 ton Barge through a Jump-4 using two external Drop Tanks and all cargo bays filled to the brim (like for a Jump-6 above). This Barge is capable of 1G maneuvering and carrying 10 additional Drop Tanks.
The configuration allows for two filled drop tanks carried aboard, which add to other filled internal cargo bays for a Jump-5 using Fuel transfer Pumps. 40tons of cargo space are wasted to flexibility but the ship retains its jump 6 capacity en route for one Jump-6. Wilderness refuelling is expected for these ships. The shuttle acts as a fuel shuttle to fill the drop tanks, while the main ship can skim fuel itself.
Performing a Jump-6 requires some infrastructure, as the drop tanks need to be handled and transported. As there are a lot more Type-TI standard Frontier Transport used throughout the Imperium, these are designed to handle and use the same tanks. And in addition to that other Type-TJ can be used as supply vessels by carrying Drop Tanks in external 1300ton Deck Cargo Barges which reduce jump performance but can deliver 8-10 filled droptanks at Jump-3.
ACS Design Notes
Builder: Bilstein Yards
Disposition: In Service
Redesign of the Type-TJ Frontier Transport (disguised J6 Courier).
Design goals:
TL 15
21 crew
10 Turrets plus 3 sandcasters
5 low berth, no passengers
300+ dt cargobay
shutte, air/raft
2G, Jump-6, one month of operation
Conclusion: Classic Traveller/ MegaTraveller design specs are not possible in T5 using a 1800ton, 2000 ton, 2400 ton, 2500 ton or even a 2800ton hull. As there is less space unused on the ship than the cargo specs call for after adding only spec drives and fuel. Conclusion: payload for Jump-6 vessels is very small.
This ship will be re-designed with two 100 ton drop tanks instead and has to use most (4) of it’s 6 Cargo Bays for Jump Fuel to manage one Jump-6, reducing cargo capacity to 2×30 tons plus an additional 70 tons inside the shuttle’s cago bay.
Two of the Cargo Bays are especially designed to handle two loaded Drop Tanks. 8 Container Handlers (96 tons total handling capacity) are designed to move the Tanks out of their ventral Loading Gates to external grapples next to each of these gates. This takes aproximately two and a half hours including securing the drop tanks. During this time the shuttle will usually perform refueling runs to either fill the internal bays or later the externally mounted drop tanks with jump fuel.
Prior to the Jump-6 the Fuel is transferred into the drive and the tanks are dropped. These will be collected later by local capacities or a Type-TI coming by later.
And we are still 46tons overtonnage so Agiity is reduced by -1.
Overtonnage: 46 tons
Crew comfort: +0
Passenger demand: -5
Type-TI_DropTank_v2 MCr10.1
Builder: Bilstein Yards
Disposition: In Service
Any Type-TJ Frontier Transport planning to perform a Jump-6 need two of these drop tanks plus 4 of it’s 6 Cargo Bays.
The Standard Type-TI and The Type-TJ in turn are both designed to carry one loaded Drop Tanks in each of two especially configured standard Cargobays (of 120 tons each) aboard.
These need to be set out and fitted to the external Grapples of a TJ, which takes aproximately 2.5 hours including securing all necessary connectors for the transfer pumps.
During this time the shuttle will usually make wildernes refueling runs to fil the internal cargobays with additional jump fuel.
Prior to the Jump-6 the fuel is pumped into the Jump-Drive and the tanks released. A Type-TI will later collect the tanks if no local services are available.
Overtonnage: 1.5 tons for design consistency I should up that to 14.5 as with the TI design and invest in crew comfort.
Using a 1300-ton, TL15 hull, the Type-W Frontier Barge Class Barge mounts maneuver drive-G and power plant-G, giving a performance of 1G acceleration. Fuel tankage supports 0.5 month of operations. Attached to the bridge is a Computer Model/1bis std. There are 0 staterooms, four bunks installed on the bridge and emergency berths for ten. Cargo capacity is 1100 tons. The ship has a streamlined hull. The ship carries 13 Grapple Set Triples. The ship has 4 crew when operated independently and does not have any staterooms as it is not intended for long term operation. The crew is only needed to operate the barge. When coupled to a Type-TJ the barge crew can travel aboard the main ship utilizing it’s low berth‘.
The Barge is equipped with a bridge, powerplant and maneuver drive capable of 1G and 0,5 days of operation. The barge is equipped with the necessary grapples and fuel conectors to couple to a Type-TI/TJ Frontier Transport and also refuel a Frontier Transport.
In all the designs above were missing the appropriate connecting clamps for the barge. 13+ triple pairs of clamps would be necessary to pull the barge. These would add
Barge W-NS10 Type-W Barge MCr269.4
Barge W-NS10 Frontier Barge MCr308.5
Builder: Bilstein Yards
Disposition: In Service
Using a 1300ton hull the Type-W Frontier Barge is used by Imperiallines to transport up to ten loaded Type-WH 100ton Drop Tanks throughout the Imperium.
Overtonnage: 24.5 tons
Crew comfort: -4
Passenger demand: -5
Tons Component MCr Notes ------- ----------------------------------- ----- -------------------- 1300 Streamlined Hull 80 S 39 Landing wheels 58.5 0 Jump Grid 13 13 Flotation hull 13 6.5 Fins 3.2 0 AV=15. 1 Blast Plate 0 0 AV=15. 1 Kinetic Plate 0 0 AV=15. 1 EMP Plate 0 0 AV=15. 1 Rad Plate 0 0 Jump Fuel (0 parsec) 0 0 parsec jump, at 0t per parsec 0 Plant Fuel (0 months) 0 0 months 4 PowerPlant-1 (A) 4 P 1 13 Maneuver Drive-1 (G) 26 1 G 14 14x Fuel Transfer Pumps 1.4 #14 0 AR Surf Communicator 1.5 0 AR Surf Radar 1.5 0 L Surf Proximeter 0.3 1 Computer Model/1bis std 3 1 Life Support Standard 1 10 person-months 1 Emergency Low Berth 0.5 10 individuals 4 Standard Bridge 0.6 2cc 2op 0ws 2 4x Spacer Bunks 0.4 #4 1 crew 20 10x Cargo Lock 0 #10 1100 Cargo Hold Basic 0 96 16x Grapple Set Triple 96 #16 up to 105t 10 Lifeboat 4.6
So here come the YML source files for evaluation: Type-TJ2500, DropTank, Type-TI2500 und the FrontierBarge. All Source Files in one ZIP: FrontierTransportT5, and a PDF with stuff: ACS Archive
Stats and images will follow soon.
Using a 2000-ton, TL15 hull, the Type-TJ Class Transport mounts jump drive-V3 and power plant-V3, giving a performance of jump-6. Fuel tankage supports a 6 parsec jump, at 200t per parsec, and 0.5 months of operations. Attached to the bridge is a Computer Model/6 std. There are 12 crew staterooms and 5 low berths. Installed weaponry include 3 T3 Missiles, 3 T3 Fusion Guns, and 4 T3 Sandcasters. The ship does have 40 tons of cargo space. The ship has a streamlined hull, with scoops for frontier refueling.
Carried craft include 1 Cargo Shuttle, 1 Air/Raft Enclosed, and 1 Grapple Set Triple. The ship has 6 crew plus gunners, flight and troops, and can carry 5 low passengers.
Notes
At Jump-6 this design is essentially not possible as there is no way to fit these stats into the ship while still retaining a 300dt (4050kl) Cargo bay. My design has 36dt overtonnage to fit a 40dt cargobay inside. rediculously small I’d say. And the concept of computers seems to have changed in T5, because neither this nor the Type-TI could ever fit thre Model/9 computers ito the hull and still come close to the MT stats.
J5 Variant
There will be a J5 design IMTU which has 300 tons of cargo. Interesting, the Jump-5, version hits the other MT stats of the Type-TJ exatly, here js the YML source file to compare: Type-TJ_Jump-5-Variant
J6 Variant with drop tanks
I will design a drop tank for the ship that would be useable by both variants. Maybe this way a Jump 6 version with 300dt cargobay becomes possible. As I designed the ship with ghe crevice undrrneath the hull as pictured in the MT Rebellion Sourcebook, that hull extension would fit in there exactly. The shuttle hangar has to be put on Deck B and C though (as in the deckpkans above). But that is low priority now.
2500 dt Variant/redesign (followong the MgT stats)
Yet another possibility would be to increase the base volume to 2500 dt to get more volume, but that needs to be designed still. The 2500 ton Type-TI/TJ Frontier Transport will be discussed on it’s own page.
Vol;Name;TL;Free;Gs;J;PP;Fuel;Duration;MCr;Computer;Crew;Psgr.;LB;Notes |
---|
2000;Frontier Transport;15;40;6;6;2;440;one Month;588,3;Model/5 bis;20;0;5;sl,fs,s95,a/r |
Transport T-VS06 Type-TJ_v0-1 MCr789.7
Builder: Bilstein Yards
Disposition: In Service
Frontier Transport (Cost OTU: MCr975.7)
Cargo should be 300 tons, we have 40 tons here an still 36.5 tons overtonnage.
Frontier Transport serve mainly Class-C starport near the fringe of the Imperium. They do not normally carry passengers and are known for their very cramped crew living quarters, but out being on a special imperial duty these crews might be driven by more than comfort.
Overtonnage: 36.5 tons
Crew comfort: -2
Passenger demand: -5
[code] Tons Component MCr Notes ------- ----------------------------------- ----- -------------------- 2000 Streamlined Hull, lifters 142 S, lifters 20 Flotation hull 20 10 Fins 5 0 AV=15. 1 Blast Plate 0 60 Plant Fuel (0.5 months) 0 0.5 months 1200 Jump Fuel (6 parsecs) 0 6 parsec jump, at 200t per parsec 4 4x Fuel Scoops 0.4 #4 305 Jump Drive-6 (V3) 305 J 6 181 PowerPlant-6 (V3) 181 P 6 12 12x Fuel Purifiers 1.2 #12 0 LR Surf EMS 2.5 0 AR Surf CommPlus 1.5 0 AR Surf HoloVisor 1.5 0 AR Surf Radar 1.5 0 LR Surf Communicator 2.5 0 LR Surf Scanner 2.5 0 Vd Surf Deep Radar 0.6 0 2x DS Surf EMS 7 #2 0 2x D Surf Densitometer 0.6 #2 6 3x LR T3 Missile 9.6 #3 9 3x Fo T3 Fusion Gun 19.5 #3 4 4x Vd T3 Sandcaster 4.4 #4 3 B Nuclear Damper 2 5 5x Emergency Low Berth 2.5 #5 10 individuals 2 Clinic 1 2 Life Support Long Term 2 40 person-months 6 Computer Model/6 std 39 26 Standard Bridge 3.1 10cc 6op 10ws 4 Crew Lounge 0 2 2x Crew Common Fresher 2 #2 10 crew 24 12x Crew Stateroom 1.2 #12 1 crew 2.5 5x Low Berth 0.5 #5 1 passenger 40 Cargo Hold Basic 0 95 Cargo Shuttle 22 4 Air/Raft Enclosed 0.1 6 Grapple Set Triple 6 up to 105t 4 Vehicle Lock 0 [/code]
[code] Frontier Transport[/code] Design source files: ACS-T-VS06-Type-TJ_v0-1
Notes: A 2000-ton Streamlined hull It sports the Systems Inc. L-652| jump drive, the ISMM Model o.07 maneuver drive, and the Zahinyo 6.0|/o power plant, and is capable of Jump-6 and 0G acceleration. STATISTICS Table showing tail numbers and construction information for the Type TI class. Information correct as of 001-1099. Building Keel Laid First Current Tail ID Shipyard Down Flight Status ____________ __________________ _________ _________ _________ TI-14157 Yard 11 No. 1 34-1090 163-1093 Captured TI-14174 Piorabanti 115-1090 86-1091 Fitting Out TI-14176 Yard 22 No. 1 303-1090 150-1093 In Service TI-14182 Yard 16 No. 1 221-1090 152-1093 Scrapped TI-14189 Zagado 328-1090 48-1092 In Service TI-14193 Yard 17 354-1090 64-1094 Captured TI-14206 Sabaald 292-1090 187-1093 In Service TI-14207 Sabaald 234-1090 159-1093 In Service TI-14214 Highlans 304-1090 300-1092 Building TI-14225 Mars 30-1091 74-1093 Fitting Out TI-14258 Yard 22 No. 1 100-1091 156-1093 In Service TI-14276 Yard 22 No. 1 294-1091 363-1094 In Service TI-14281 Mars 6-1092 354-1092 Fitting Out TI-14290 Gashidda No. 3 151-1092 171-1094 In Service TI-14301 Zagado 308-1092 165-1093 Lost 1100 TI-14322 Gashidda No. 1 286-1092 216-1094 In Service TI-14330 Mars 76-1093 125-1094 Captured TI-14343 Yard 22 No. 1 159-1093 30-1096 Scrapped TI-14350 GSB, AG 174-1093 289-1094 In Service TI-14375 General Shipyards 328-1093 245-1094 Fitting Out TI-14382 Mars 20-1094 70-1096 Building TI-14393 Mars 148-1094 23-1095 In Service TI-14399 Sabaald 239-1094 290-1097 In Service TI-14414 Mars 90-1095 231-1098 In Service TI-14420 GSB, AG 322-1095 331-1098 In Service
Using a 2000-ton, TL15 hull, the Type-TI_v0-5 Class Transport mounts jump drive-V, maneuver drive-V, and power plant-V, giving a performance of jump-2 and 2G acceleration. Fuel tankage supports a 2 parsec jump, at 200t per parsec, and 2 months of operations. Attached to the bridge are two Computer Model/5 std. There are 12 staterooms and 5 low berths. Installed weaponry include 3 T3 Missiles, 3 T3 Fusion Guns, and 4 T3 Sandcasters. The ship does not have cargo space. The ship has a streamlined hull, with scoops and intakes for frontier refueling.
Carried craft include 1 Cargo Shuttle, 1 Air/Raft Enclosed, and 1 Grapple Set Triple. The ship has 20 crew (3 bridge crew, 2 engineers, 12 gunners, 2 auxiliary flight crew, and 1 medic) but can be technically operated by 6 crew, and can carry 5 low passengers.
Notes
This craft is an adaption for the TI that I think is feasible IMTU, given the fact tha this is a company owned transport. The original ship had 12 Staterooms with double occupancy for all but command crew and a total crew of 20 (1 Bridge, 2 Engineer, 10 Gunnery, 2 Flight, 2 Troops, 2 Command, 1 Medic). It aso featured a nuclear damper and EM hardening. I will likely put some more work into the craft.
The MT version had triple Model/9 computers which woud add about MCr 250 to the standard design. Way too much. I believe I can live with two Model/5 bis computers but it wouldn’t be the same design. The MT Type-TI in TRaveller 5 would cost nearly as much as the Type-TJ.
Short info on the Traveller Wiki: Type-TI | Type-TJ
Deckplans found on the Inter-web
Vol;Name;TL;Free;Gs;J;PP;Fuel;Duration;MCr;Computer;Crew;Psgr.;LB;Notes |
---|
2000;Frontier Transport;15;860;2;2;2;440;one Month;588,3;Model/5 bis;20;0;5;sl,fs,s95,a/r |
The ship is sort of finished by now and has been featured in the official 2013 Traveller Calendar.
Transport T-VS22 Type-TI_v0-5 MCr588.9
Builder: Bilstein Yards
Disposition: In Service
Frontier Transport (Cost OTU: MCr587.9)
Frontier Transport serve mainly Class-C starport near the fringe of the Imperium. They do not normally carry passengers and are known for their relatively cramped crew living quarters, but out on the frontier crews cannot select from an abundance of ships, so theat is an accepted fact.
Crew comfort: +2
Passenger demand: -5
[code] Tons Component MCr Notes ------- ----------------------------------- ----- -------------------- 2000 Streamlined Hull, lifters 142 S, lifters 20 Landing legs with pads 20 20 Flotation hull 20 10 Fins 5 0 AV=15. 1 Blast Plate 0 80 Plant Fuel (2 months) 0 2 months 400 Jump Fuel (2 parsecs) 0 2 parsec jump, at 200t per parsec 105 Jump Drive-2 (V) 105 J 2 39 Maneuver Drive-2 (V) 78 2 G 61 PowerPlant-2 (V) 61 P 2 40 40x Fuel Purifiers 4 #40 4 4x Fuel Scoops 0.4 #4 4 4x Fuel Intakes 0.4 #4 2 2x Fuel Transfer Pumps 0.2 #2 0 LR Surf EMS 2.5 0 AR Surf CommPlus 1.5 0 AR Surf HoloVisor 1.5 0 AR Surf Radar 1.5 0 LR Surf Communicator 2.5 0 LR Surf Scanner 2.5 0 Vd Surf Deep Radar 0.6 0 2x DS Surf EMS 7 #2 0 2x D Surf Densitometer 0.6 #2 6 3x LR T3 Missile 9.6 #3 9 3x Fo T3 Fusion Gun 19.5 #3 4 4x Vd T3 Sandcaster 4.4 #4 3 B Nuclear Damper 2 5 5x Emergency Low Berth 2.5 #5 10 individuals 2 Clinic 1 2 Life Support Long Term 2 40 person-months 10 2x Computer Model/5 std 54 #2 75 Standard Bridge 5 10cc 20op 20ws 2 2x Crew Common Fresher 2 #2 10 crew 4 Office 0 inc. 50 Kg safe 6 Owner Suite 0.4 fresher + safe 36 12x Crew Stateroom 1.2 #12 1 crew 55 11x Crew Lounge 0 #11 2.5 5x Low Berth 0.5 #5 1 passenger 2.5 5x Air Lock 0.5 #5 770 14x Cargo Hold Basic 0 #14 90 Cargo Hold Basic 0 22 11x Cargo Lock 0 #11 95 Cargo Shuttle 22 4 Air/Raft Enclosed 0.1 6 Grapple Set Triple 6 up to 105t 4 Vehicle Lock 0 [/code] Design source fies: ACS-T-VS22-Type-TI_v0-5
The sub craft beneath its cradle…
And a view from below…
Homages to original Traveller Art
Notes: A 2000-ton Streamlined hull It is equipped with the Dalon 2 Grid T2 jump drive, the Banshee Gravitics T2.4 maneuver drive, and the Zhunatsu 2949.hT2 power plant, and is capable of Jump-2 and 2G acceleration. STATISTICS Table showing tail numbers and construction information for the Type TI class. Information correct as of 001-1120. Building Keel Laid First Current Tail ID Shipyard Down Flight Status ____________ __________________ _________ _________ _________ TI-13042 Delvani 242-1090 95-1093 In Service TI-13047 Delvani 71-1091 205-1093 In Service TI-13070 AHG, AG 174-1091 165-1094 In Service TI-13080 Yard 11 No. 1 324-1091 200-1093 In Service TI-13090 Yard 16 No. 1 275-1091 68-1094 In Service TI-13107 Zagado 141-1092 184-1093 In Service TI-13111 General Shipyards 336-1092 217-1093 Destroyed TI-13122 Tukera 118-1093 265-1096 Lost 1102 TI-13127 Delvani 268-1093 114-1095 In Service TI-13136 Arshani, Etran 304-1093 134-1097 In Service TI-13154 Vlandian No. 2 65-1094 134-1097 Scrapped TI-13170 Yard 16 No. 3 143-1094 24-1095 Lost 1099 TI-13183 Yard 16 No. 4 35-1095 80-1098 Destroyed TI-13192 Yard 22 No. 1 114-1095 75-1098 Destroyed TI-13201 Delvani 119-1095 120-1096 Missing TI-13207 Highlans 189-1095 161-1097 In Service TI-13213 Ling Standard 282-1095 112-1099 In Service TI-13220 Arshani, Etran 313-1095 188-1096 In Service TI-13245 Zagado 359-1095 265-1097 In Service TI-13250 Clan Severn 17-1096 138-1097 In Service TI-13256 Yard 22 No. 1 127-1096 292-1099 In Service TI-13258 Clan Severn 291-1096 7-1100 Lost 1105 TI-13263 Vlandian No. 2 213-1097 238-1098 Lost 1102 TI-13280 Arshani, Etran 347-1097 75-1101 In Service TI-13312 Delvani 62-1098 52-1100 Scrapped TI-13320 Yard 16 No. 3 213-1098 43-1102 Captured TI-13326 Gashidda No. 3 290-1098 340-1100 In Service TI-13337 Mars 309-1098 317-1100 On Order TI-13345 Ling Standard 269-1098 342-1099 In Service TI-13350 Yard 16 No. 4 334-1098 271-1101 In Service TI-13354 Vlandian No. 2 320-1098 171-1099 On Order TI-13372 Yard 16 No. 4 89-1099 306-1100 In Service TI-13381 Gashidda No. 3 252-1099 26-1101 Scrapped TI-13400 Vlandian No. 2 297-1099 49-1103 Building TI-13404 Zagado 30-1100 336-1100 In Service TI-13424 Mars 155-1100 126-1101 Fitting Out TI-13433 Clan Severn 248-1100 291-1101 In Service TI-13452 Vlandian No. 2 77-1101 193-1103 In Service TI-13461 Bilstein Yards 279-1101 184-1102 In Service TI-13472 General Shipyards 17-1102 287-1102 Lost 1107 TI-13485 Delvani 204-1102 278-1104 Scrapped TI-13494 Sabaald 349-1102 200-1103 Scrapped TI-13507 Yard 16 No. 2 117-1103 119-1105 Fitting Out TI-13510 Yard 16 No. 1 167-1103 188-1106 In Service TI-13522 Tukera 254-1103 178-1105 In Service TI-13535 AHG, AG 202-1103 323-1104 In Service TI-13542 Vlandian No. 2 187-1103 183-1105 In Service TI-13546 Zagado 304-1103 133-1106 In Service TI-13565 Highlans 150-1104 68-1106 Scrapped TI-13570 Yard 22 No. 1 100-1104 65-1105 In Service TI-13584 General Shipyards 162-1104 331-1105 In Service TI-13604 Yard 16 No. 4 144-1104 152-1106 In Service TI-13627 Yard 17 73-1104 332-1105 Missing TI-13636 Vlandian No. 1 181-1104 219-1106 Scrapped TI-13651 Vlandian No. 1 215-1104 146-1107 Lost 1110 TI-13657 Clan Severn 251-1104 14-1107 Building TI-13663 Yard 11 No. 2 300-1104 351-1107 On Order TI-13698 Commonal 169-1105 64-1108 In Service TI-13722 Piorabanti 221-1105 152-1108 Scrapped TI-13728 Tukera 284-1105 141-1106 Lost 1115 TI-13747 Yard 17 125-1106 150-1107 Lost 1113 TI-13758 Gashidda No. 2 300-1106 16-1110 Lost 1116 TI-13772 Gashidda No. 3 92-1107 149-1110 Lost 1117 TI-13773 Gashidda No. 2 188-1107 179-1110 In Service TI-13784 Arshani, Etran 269-1107 324-1108 Fitting Out TI-13797 Arshani, Etran 80-1108 364-1110 Building TI-13801 Delvani 232-1108 337-1111 Building TI-13820 Commonal 298-1108 306-1110 Fitting Out TI-13829 Mars 3-1109 329-1111 In Service TI-13831 Gashidda No. 2 73-1109 219-1111 In Service TI-13834 Clan Severn 8-1109 87-1110 In Service TI-13840 Piorabanti 173-1109 74-1112 Lost 1119 TI-13853 Yard 16 No. 1 281-1109 288-1110 Scrapped TI-13856 Clan Severn 94-1110 252-1112 In Service TI-13867 AHG, AG 317-1110 337-1112 Scrapped TI-13878 Yard 16 No. 4 163-1111 231-1113 In Service TI-13892 AHG, AG 33-1112 148-1113 In Service TI-13914 AHG, AG 82-1112 217-1115 Scrapped TI-13925 Ling Standard 122-1112 179-1115 On Order TI-13935 Delvani 332-1112 359-1115 Scrapped TI-13942 Gashidda No. 3 155-1113 266-1116 In Service TI-13963 Delvani 361-1113 242-1114 In Service TI-13972 Clan Severn 335-1113 241-1115 In Service TI-13976 Yard 16 No. 1 322-1113 181-1116 In Service TI-13982 Yard 16 No. 2 236-1114 274-1116 Lost 1125 TI-13999 Yard 22 No. 1 40-1115 258-1117 Fitting Out TI-14001 Vlandian No. 1 312-1114 175-1115 Captured TI-14011 AHG, AG 95-1115 26-1118 Building TI-14016 Yard 16 No. 4 123-1115 208-1116 In Service TI-14029 Yard 22 No. 1 285-1115 168-1118 In Service TI-14042 Zagado 313-1115 141-1117 In Service TI-14065 Delvani 11-1116 265-1118 In Service TI-14072 Yard 22 No. 1 319-1115 207-1117 On Order TI-14091 AHG, AG 330-1115 194-1117 Building TI-14097 Yard 16 No. 2 300-1115 225-1118 On Order TI-14098 Bilstein Yards 80-1116 27-1117 In Service TI-14116 Vlandian No. 1 85-1116 176-1117 In Service TI-14124 Gashidda No. 1 90-1116 255-1119 Fitting Out TI-14145 Piorabanti 340-1116 139-1119 On Order TI-14157 Yard 17 176-1117 274-1119 In Service
Using a 300-ton, TL12 hull, the Star v0.4 Class Armored Merchant mounts jump drive-E, maneuver drive-B, and power plant-E, giving a performance of jump-3 and 1G acceleration. Fuel tankage supports a 3 parsec jump, at 30t per parsec, and one month of operations. Attached to the bridge is a Computer Model/2bis std. There are 13 staterooms and 10 low berths. Installed weaponry include 1 T3 Missile, and 2 T3 Beam Lasers. Cargo capacity is 46 tons. The ship has a streamlined hull, with scoops for frontier refueling. The ship carries 1 Air/Raft Enclosed. The ship has 6 crew, and can carry 8 passengers and 10 low passengers.
Vol |
Name | TL | Free | Gs | J | PP | Fuel | Duration | MCr | Computer | Crew | Psgr. | LB | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
300 |
Armored Merchant | 12 | 50 | 1 | 3 | 3 | 99 | one month | 135.36 | Computer Model/2 bis | 6 | 8 | 10 | sl,a/r |
I already modeled the ship some time ago and I think it came out very nicely. The one thing I am sure William H. Keith, Jr. would have done differently is the windows (there are Bill Kieth styled windows in a lot of Traveller starship images. If you’re interested I made a ship with two variants, one of which depicts this style.
My friend Bill Connors asked me if he could play with the model and I think he did a great job. So good that it put this ship off my priority list of starships „to texture“. See:
Aslan Nebula by AbaKon on deviantART
Starbound by AbaKon on deviantART
Designed using Robert Eaglestone’s ACS Starship Designer for T5
Armored Merchant A-CS13 Star MCr135.1
Builder: Bilstein Yards
Disposition: In Service
Armored Merchant
Crew comfort: -2
Passenger demand: -2
Tons; Component; MCr; Notes |
---|
;Hull;; |
300; Streamlined Hull, lifters ;23 ;S, lifters |
3; Landing legs with pads ;3; |
;Armor;; |
24; AV=36. 3 Blast Plate ;0;old design had 21dt of armor |
;Drives;; |
90; Jump Fuel (3 parsecs) ;0 ;3 parsec jump, at 30t per parsec |
9; Plant Fuel (one month) ;0 ;one month |
30; Jump Drive-3 (E) ;30 ;J 3 |
3; Maneuver Drive-1 (B) ;6 ;1 G 1 |
6; PowerPlant-3 (E) ;16 ;P 3 |
1; Fuel Scoops ;0.1; |
1; Fuel Purifiers ;0.1; |
;Sensors;; |
0; DS Surf Communicator ;3.5; |
0; DS Surf Jammer ;3.5 ; |
0; DS Surf Radar ;3.5 ; |
0; DS Surf Scope ;3.5 ; |
0; DS Surf EMS ;3.5 ; |
0; Or Surf Mass Sensor ;1.6 ; |
0; G Surf Deep Radar ;4.1 ; |
0; Or Surf Analyzer/Sniffer ;1.6 ; |
0; Or Surf Activity Sensor ;1.6 ; |
0; Or Surf Field Sensor ;1.6 ; |
0; Or Surf Proximeter ;1.6 ; |
0; Vd Surf Sound Sensor ;0.6; |
0; Or Surf Densitometer ;1.6; |
0; Fo Surf Life Detector ;2.6; |
0; LR Surf Scanner ;2.5; |
;Weapons;; |
1; AR T3 Missile ;1.2; |
2; 2x Vd T3 Beam Laser ; |
3 ;#2 4 Magazine ;0 ;50 x Size-5 |
;Computer;; |
3; Computer Model/2bis std ;7.5; |
;Ops;; |
2; 2x Life Support Standard ;2; #2 10 person-months |
2; Clinic ;1; |
9; Standard Bridge ;0.8 ;2cc 4op 1ws |
;Crew;; |
1; Crew Common Fresher ;1; 10 crew |
10; 5x Crew Stateroom ;0.5 ;#5 1 crew |
;Payload;; |
50; Cargo Hold Basic ;0; |
1; 2x Air Lock ;0.2 ;#2 |
4; 2x Cargo Lock ;0 ;#2 |
;Passenger;; |
1; Common Fresher ;1;10 passengers |
5; 10x Low Berth ;1 ;#10 1 passenger |
16; 8x Standard Stateroom ;0.8 ;#8 1 passenger |
4; Passenger Lounge ;0; |
;Craft;; |
4; Vehicle Lock ;0; |
4; Air/Raft Enclosed ;0.1; |
;Totals;; |
300;;135.1;MCr |
I filled the bill by installing an impressive amount of sensors. Cost could be 35 MCr lower without. Plus there is potential for Overtonnage: 4 tons (Air/Raft, whis could be defined to be carried inside vehicle lock).
Furthermore there is serious potential for design errors. This design might be broken due to my inexperience with T5 starship design.
Design source files: ACS-A-CS13-Star_v0-42
The Star-Class Armoured Merchant was originally featured in High Passage #3, a defunct magazine for use with ‚Classic‘ Traveller. The concept was for a small ship that was armoured, yet could carry significant cargo through dangerous areas of the Third Imperium and beyond. It was created with players in mind, as the cost of this standard design is within the reach of Merchant Prince style characters.
The deckplans were scanned in from High Passage #3.
The design of the starship was made by Craig Johnson.
These deckplans were drawn by Greg Smith
More design info (to be deleted soon)…
Builder: Bilstein Yards
Disposition: In Service
Armored Merchant v0.41
Crew comfort: -2
Passenger demand: -2
[code]
Tons Component MCr Notes
——- ———————————– —– ——————–
300 Streamlined Hull, lifters 23 S, lifters
3 Landing legs with pads 3
24 AV=36. 3 Blast Plate 0
0 AV=12. 1 Rad Plate 0
0 AV=12. 1 EMP Plate 0
0 AV=12. 1 Kinetic Plate 0
90 Jump Fuel (3 parsecs) 0 3 parsec jump, at 30t per parsec
9 Plant Fuel (one month) 0 one month
30 Jump Drive-3 (E) 30 J 3
3 Maneuver Drive-1 (B) 6 1 G
16 PowerPlant-3 (E) 16 P 3
1 Fuel Scoops 0.1
1 Fuel Purifiers 0.1
0 DS Surf Communicator 3.5
0 DS Surf Jammer 3.5
0 DS Surf Radar 3.5
0 DS Surf Scope 3.5
0 DS Surf EMS 3.5
0 Or Surf Mass Sensor 1.6
0 G Surf Deep Radar 4.1
0 Or Surf Analyzer/Sniffer 1.6
0 Or Surf Activity Sensor 1.6
0 Or Surf Field Sensor 1.6
0 Or Surf Proximeter 1.6
0 Vd Surf Sound Sensor 0.6
0 Or Surf Densitometer 1.6
0 Fo Surf Life Detector 2.6
0 LR Surf Scanner 2.5
1 AR T3 Missile 1.2
2 2x Vd T3 Beam Laser 3 #2
4 Magazine 0 50 x Size-5
3 Computer Model/2bis std 7.5
2 Clinic 1
2 2x Life Support Standard 2 #2 10 person-months
9 Standard Bridge 0.8 2cc 4op 1ws
10 5x Crew Stateroom 0.5 #5 1 crew
4 Crew Lounge 0
1 Crew Common Fresher 1 10 crew
1 2x Air Lock 0.2 #2
4 2x Cargo Lock 0 #2
5 10x Low Berth 1 #10 1 passenger
46 Cargo Hold Basic 0
16 8x Standard Stateroom 0.8 #8 1 passenger
4 Passenger Lounge 0
1 Common Fresher 1 10 passengers
4 Vehicle Lock 0
4 Air/Raft Enclosed 0.1
[/code]
If you want to experiment with this craft design, here is the zipped source ACS-A-CS13-Star v0.41.yml which theoretically can be imported into the T5 Shipyard webapp. I had some issues to do so, but importing the whole archive worked fine: acs-archive.yml. You need to unzip the download prior to using it.
USP: AA-32313B1-600000-40003-0
Hull: 300 ton streamlined cone
Jump Capability: Jump-3
Maneuver: 1G constant accelleration
Power: Pn3; 4 week range with 9 tons fuel
Fuel Tankage: 99 tons. Supports 1 Jump-3 & the power plant. Fuel scoops and purification is installed.
Computer: Model 2/bis
Armour: 21 tons of structural reinforcement. Armour Factor 6. Crew: 8. Pilot, Navigator, Engineer, Steward, Medic, 3 Gunners.
Passengers: 8 high or mid passengers, 10 low passengers.
Cargo Capacity: 50 tons.
Cost: 135.36 MCr