1

Random Doodle

Just found in a pile of papers.

The Pukhara Scout „Smiling Jack“ docked to the dorsal AirLock of the „ISV W.Connors“
Below the scene the FarTrader „Diamond Heart“ sneaks by.

Eine Skizze, die ich heute in einem Papierstapel fand.




„Lone Lady“ bound for video…

A short while ago Noah Ternullo of Pittsburgh, PA based IT Consultancy Digital Arc Systems contacted me with the request to use my models for a movie. I decided to support the venture and provided Noah with one of my models, since it would be cool to see it in a high quality animation.

DAS-TCG+Promo_libtheora

303 Sichten
Digital Arc Systems TCG Promotion

While I personaly didn’t think ot it as a production quality model, Noah was confident that it would suit their needs. I was very eager to see the resulting animation as soon as it would be finished.

This is the craft Digtal Arc Systems wanted to use for their project:.

The previously published model in a 5 point artificial lighting setup…

FarTrader-LoneLady-test-render5-4

FarTrader-LoneLady-test-render6-2

Here are a few shots of the model in a desert lighting setup and the second image shows the rear section as well, which I hadn’t finished prior to Noah’s request…

test5

test2

Views from above….

test7

test1

The personnel airlock and landing gear…

test4

test9

Marava with airlock open and gear up / airlock open and gear down

test11

test12

Marava with airlock closed and gear down / airlock closed and gear up

test13

test14

As can be seen in the video above, not all features were used or prominently visible, but none the less the video is quite cool.

Link to the Resource Page for the „Lone Lady“(Password Protected)…




Starship – RIC Star Class Armored Merchant

Finally a textured model of the 300ton Armored Merchant. The image below shows the vessel in her Rhaan Interstellar Corp (RIC) livery.

Rhaan Interstellar Corp - 300dt Star Class Armored Merchant "Solar Flare"

Rhaan Interstellar Corp – 300dt Star Class Armored Merchant „Solar Flare“

Star Class Traveller 5 Stats

Vol

Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes

300

Armored Merchant 12 50 1 3 3 99 one month 135.36 Computer Model/2 bis 6 8 10 sl,a/r

Star Class Traveller SRD Stats

The standard Air/Raft features a matching paint job with RIC logo, while the 4ton standard Container sports an Imperiallines livery.




Equipment – Collapsible Auxiliary Fuel Tankage (CAFT)

The TL12 Collapsible Auxilliary Fuel Tankage (CAFT) is an optional addition to a cargo bay to store liquid hydrogen as additional fuel tankage inside the cargo bay. The material is flexible and conforming so no cargo capacity is wasted. Each CAFT is crafted for a specific cargo bay. Interchangeability is possible for identical cargo bays. Fuel Transfer Pumps are necessary to use the CAFT, so each cargo bay has to be fittet with the appropriate equipment (one Fuel Transfer Pump per CAFT). All CAFTs have a Cellular Design which allows incremental filling and emptying, as well as refining into the CAFTs when Fuel Processors are installed (unrefined fuel to be pumped through the processor into the CAFT (in increments of the cellular capacity (usually 2tons for ACS). Processing is possible from CAFT into another CAFT or from Main Tankage into CAFT or vice versa.

Outfitters usually have CAFTs available for the most common adventure class ships (e.g. Free Trader, Far Trader, Subsidized Merchant, etc.), though there are some ships that simply do not have enough cargo space. These Standard CAFTs have the necessary Fuel Transfer Pumps slotted into their respective deployment frames. These standard CAFTs are available at a discount. See below.

Individually manufactured CAFT per 10 ton cargo bay filled: 0,1 ton (1 percent reduction in capacity) and 0,1 MCr

Installation of piping or additional fuel transfer pumps requires at least Class C starwort facilities, an additional week of layover and lots of credits. Ships with Fuel Processors usually have the necessary piping already in place. Also available are man-portable Fuel Transfer Pumps (MFTP), but the Ship needs to have the required piping installed to use these pumps.

Scout/Seeker Type J: This is a modified surplus Type-S Scout/Courier that has two 10 ton ore bays and already comes with a 10 ton Dismountable Fuel Tank, reducing ore capacity to 10 tons and increasing fuel capacity to 40 tons. As CAFTs are available from 10tons capacity up, there is no CAFT for the Scout/Seeker or any ship with less than 10tons in a single cargo bay available. The standard Type-S has only 3tons of cargo.

Safari Ship

Free Trader, Far Trader, Armored Merchant, Fat Trader, etc.
10ton CAFT, 1ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
20ton CAFT, 2ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
30ton CAFT, 3ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
40ton CAFT, 4ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)

Similar Equipment

Dismountable Fuel Tanks (DFT): These auxiliary tanks are included in the original ship design (see Seeker Class).
DropTanks (DT): These are external Tanks that are jettisoned prior to Jump (see Gazelle Class).
Fuel Bays (FB): Cargo Bays designed to carry fuel or liquids (see Traveller 5 Core Rules)

 




Starship – 200ton Free Trader

200ton Free Trader

Using a 200-ton, TL10 hull, the Beowulf Class Free Trader is an elementary interstellar merchant ship plying the space lanes carrying cargo and passengers. It mounts jump drive-A, maneuver drive-A, and power plant-A, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 20t per parsec, and one month of operations. Attached to the bridge is a Computer Model/1 std. There are 9 staterooms, an owner’s suite, and 20 low berths. There are two single turrets, but without weapons installed. Cargo capacity is 82 tons. The ship has a streamlined hull, with scoops and intakes for frontier refueling.

The ship has 4 crew, and can carry 6 passengers and 20 low passengers.

FreeTrader_BeowulfBoultonStyle3

The ship above is my way to bow my head towards a fellow artist Andrew Boulton who depicted the first „modern“ Free Trader for Traveller and made it to become the Cover Art for newer Traveller products. Sadly Andrew passed away in 2012 leaving a gap in the community of 3D Traveller artists. Thanks to Andrew I got in to Traveller Art in the first place.

Some Stats:

Measures of the ship (bare hull w/o antennas, turrets, etc.) as rendered in the Image above:
Length: 37.5 m (25 squares)
Width: 21.0 m (14 squares)
Height: 9.0 m
Volume: 2813 cubic metres
(200.93 dt, overtonnage less than 1%)

Vol Name TL Free Gs Jump Power Fuel Duration MCr Computer Crew Psgr. LB Notes
200 Free Trader 10 82 1 1 A 22 4 weeks 42.6 Model/1std 4 6 20 st, fs, 2t

The Brawlin’Beast

Dabbling around with Blender again. Version 2.71 promises a few features I wanted to try for a while, so when I unexpectedly found some spare time yesterday, I fired up Blender and went for it.

1_FreeTrader__Beowulf__OrthoTopDown_006b

Landscaping, Texture Painting, Character Posing and Atmospheric Effects are some of the things I wanted to try. Now I’ve barely scratched the surface of what can be done, but already the first tries start to look promising. Have a peek:

beowulf-v2-03

 

Some Stats

   Vol  No  Label                            MCr  Notes                         
 -----  --  ------------------------------ -----  ------------------------------
   200      Streamlined hull                  14                                
    20      Jump Fuel (1  parsec)              0  1 parsec jump, at 20t per parsec
     2      Plant Fuel (one month)             0  one month                     
     4      PowerPlant-1 (A)                   4  P 1                           
    10      Jump Drive-1 (A)                  10  J 1                           
     2      Maneuver Drive-1 (A)               4  1 G                           
     1      Fuel Scoops                      0.1                                
     1      Fuel Intakes                     0.1                                
     0      AV=10. 1 Kinetic Plate             0                                
     1      Computer Model/1 std             1.5                                
     1      Life Support Standard              1  10 person-months              
     1      Life Support Luxury                1  10 high passengers            
     2      Clinic                             1                                
    12   6  Standard Stateroom               0.6  1 passenger                   
    15   3  Passenger Commons                  0                                
     1   2  Shared Fresher                     1  4 passengers                  
    10   2  Crew Commons                       0                                
    82      Cargo Hold Basic                   0                                
    10  20  Low Berth                          2  1 passenger                   
     6      Owner Suite                      0.4  fresher + safe                
     6   3  Crew Stateroom                   0.3  1 crew                        
   0.5      Crew Shared Fresher              0.5  4 crew                        
     2      Cargo Lock                         0                                
   0.5      Air Lock                         0.1                                
     2   2  AR T1 Empty                      0.4                                
     8      Spacious Bridge                  0.6  2cc 2op 0ws                   
 --------------------------------------------------------------------------------
   200                              TOTALS    43

beowulf_21-3

The „Tin Lizzie“

The Tin Lizzie is an old beaten up Free Trader our „Year’s Endgame“ Group will have to endure. She’s not a beauty anymore, held together by duct tape, borrowed replacement parts and things found at scrap yards or elsewhere.

The Pilot is Harlan Wolfe – an aging ex-scout trying to make ends meet – with a patchwork crew of four humans hardly meeting the requirements for the vessel.

 

Type-A_TinLizzie

Vol Name TL Free Gs Jump Power Fuel Duration MCr Computer Crew Psgr. LB Notes
200 Free Trader 10 82 1 1 A 22 4 weeks 42.6 Model/1std 4 6 20 st, fs, 2t

The Tin Lizzie operates on a Vala-HPJ-2A jump drives, now mounts a Billstein SMD/A maneuver drive, and a power General Systems FP/A2 power plant, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 20t per parsec, and one month of operations. Attached to the bridge is a VelociAct SureCalc-1 Computer Model/1 std.

There are 9 standard staterooms, an owner’s suite (used for high passengers), and 17 out of 20 available low berths. There are two single turrets, with a sandcaster and beam laser  in the ventral turret and a dual missile launcher installed in the dorsal turret. Cargo capacity is 82 tons. The ship has a streamlined hull, with scoops and intakes for frontier refueling.

The ship has 4 crew, and can carry 6 passengers and 20 (currently 17) low passengers.

Examples of a New Paint Scheme

Custom naming or color variations of the paint scheme below and a non-exclusive, non-commercial (and free) usage license upon request.

TinLizzierRP05

Help Is Near

TinLizzierRP04

Strikin’Lucky V1

TinLizzierRP03

Strikin‘ Lucky V2

TinLizzierRP02

Strikin‘ Lucky V3

TinLizzierRP01

Racing Stock

TinLizzierRP06

Race Near The Gulf

TinLizzierRP07

Classic Brit

More To Come…

…probaby 🙂




Starship – 200ton JG Safari Ship (WIP)

Judges Guild 200ton Safari 234 Class by KZM Industries

The Simba Safari is one of the Safari 234 Class built by KZM Industries on Warlock (Ley – 0529). It has numerous special features designed for the Out Hunter. The hull form is a wedge shaped, streamlined, lifting body, easily maneuverable in an atmosphere. The Safari Class is designed for landings in rough terrain with specially strengthened support gear. Capable of 1 G accelleration and Jump 2, this vessel is fitted with fuel scoops and a purification plant for it’s 50 tons of fuel. The bridge is eqipped with control stations for four; pilot, navigator, engineer, and gunner. The computer installed is a Model/1 bis with standard software package. A double turret is installed on the single hardpoint, mounting a SandCaster and a Beam Laser. Auxiliary vehicles comprise an internally stowed 4-ton air/raft and a dorsally mounted 20ton Launch/Lifeboat. Two tons are reserwed for cargo, with special cages fitted to hold 10 and 13 tons respectively. Interior fittings are of high quality, and the living quarters are especially luxurious.

The first ship of it’s Class carries the name „Starflame Safari“, others carry the name of memorable adventures/ safaris/ journeys: e.g. Rubesa Patrol, Nebula Rover, Dawn Trek, Rimward Run, Wilderness Wanderer, or like this vessel Simba Safari.

My self declared mission is to model all the iconic CT starships. Of course I want to portray a few that haven’t been covered by other artists in much detail before, such as this little beauty. The Safari 234 Class 200dt Judges Guild Safari Ship was featured in the supplement Simba Safari published by Judges Guild and now re-published in PDF form by GDW aka Far Future Enterprises on DriveThruRPG.com.

Vol Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes
200 JG Safari Ship 14 25 1 2 2 50 one month 92.93 Computer Model/1 bis 6 8 0 sl,a/r,s20

JG_SimbaSafari_Ship19

 The image shows the ship with extracted wings and closed pop.up turret.

The ship has a few issues that I personally see as minor design flaws and the deckplans do not exactly match the description. According to the original drawings further below and the deckplans (the one shown below was drawn by me), the Launch is mounted above the engineering section and there is a corresponding hatch connecting the craft with the ship. However considering this a a leisure craft for charter there is no way for paying guests to crawl through the engineering section to get to the boat. Realizing this, the description mentiones access to the boat from the Lounge through it’s ventral hatch  (by means of a collapsible ladder and corresponding roof hatch). But there is no craft above the lounge and the hatch in the engineering section is said to connect to the dorsal turret, which is not visible on any of the reference images…

 JG_SimbaSafari_Ship20

The image shows the ship with the pop-up turret deployed and wings retracted.

Furthermore the deckplans clearly show an emergency Airlock between the rear thrusters (again accessed through engineering) but no other means to access the craft except for a floor hatch on the bridge (another no-go in my book) and through the launch. So either I need to re-design the deckplan to fit the description or re-design the visual appearance of the ship to match the deckplans. The air/raft is mentioned to be carried inside the ship, but no indication of this can be found on the deck plan (which completely omits the dorsal aerodynamic cowl (which could easily house it – so that will be my assumption). I think another Deckplan is due and I will focus on that and base it on the scan below and my 3D model.

JG_SimbaSafari_Ship23

New Deckplan

My design philosophy in a nutshell: Strict separation of operations, cargobay and crew or passenger areas. There should be a way to get into and out of the craft and launch without using any of the operational areas (engineering, bridge, avionic, computer, life support or cargobay). Access to turrets only through crew areas. Passengers want viewports, so each cabin and the lounge should have some. Access should be easy when grounded, a ramp or telescopic lift should do the trick.

JG_SimbaSafari_Ship24

Ships Dimensions

Volume Length Width Height (main) Height (incl. cowl) Notes
200 dt 42.0m 25.5m 7.5m 12.0m retractable wings require some space between decks

Changes to the original deckplan

As the ship features split drives anyway these will be moved a bit further apart to allow for a corridor on the lower deck connecting the lounge and the ventral launch access hatch. This inturn will ascent through the upper engineering to the hatch. A secured set of hatches allows access to this part of engineering too.

The connecting stairs between lower and upper lounge will be moved to the rear, so a telescope lift can be fitted to access the ship from below when grounded. The lift opens both to the front and rear, so it can function as a security airlock towards the bridge during flight. Furthermore the lift now helps to access the bridge as there is a level change which is shown as being overcome by some stairs. I haven’t decided on the final configuration.

The cargo bays in the rear part of both decks do not need to be re-arranged so the two deck high bays are located at the port side and the centerline, with the latter being a marine tank (possibly with a panorama glass wall forming an aquarium visible from the upper lounge’s bar „mirror“. The starbord bay is used to carry the air/raft. All bays feature overhead hatches for easy loading, cleaning or getting rid of especially nasty specimens. The dry bays feature a ventral cargo lifting platform (in fact the entire cargo bay floor can be lowerd to the ground) for easy loading or unloading.

The cowl houses the launch dock at the rear, loading hatches for the marine tank, a glass canopy for the lounge and a turret. I hope to be able to fit the air/raft into it too, but that remains to be seen.

 

2014-11-21 19.56.32

Revised deckplan quick draft by Traveller Illustrated

Legend

# Description # Description # Description
1 Computer 11 Rear Corridor A Stateroom 1
2 Avionics 12 Lower Engineering B Stateroom 2
3 Accessway 13 Upper Engineering C Stateroom 3
4 Gunnery 14 Life Support D Stateroom 4
5 Bridge 15 Landing Gear E Stateroom 5
6 TeleLift 16 Rear Airlock F Stateroom 6
7 Main Lounge 17 Reserved G Stateroom 7
8 Cargo 1 18 Reserved H Stateroom 8
9 Cargo 2 19 Sky Lounge J Stateroom 9
10 Cargo 3 20 Bar K Stateroom 10
21 Fuel

The cargo bays are somewhat special. Bay One is normally used as a Specimen Cage and features a dual layered floor that is mounted on telescopic riders running in rails through the whole height of the hull. This allows for both floors to be lowered or raised out of the ship for easy loading or unloading from above or below the vessel depending on port or wilderness situation. Also it allows for a variable height of the cargo bay, as the upper floor can be lowered onto the lower floor so the bay can reach a height of two decks (6m).
Bay two features a similar floor configuration but can only be lowered beneath the ship. As this bay is equipped as a marine tank, it can be loaded while being watered or submerged. Both bays feature collapsible cage elements to secure both bays either in half height or full height configuration against forcefull specimen. The marine tank is also equipped to find use as an on-board swimming pool, diving bay and of course as a cargo bay.
Bay three only features an overhead hatch with telescoping floor to be raised above the hull. As it is used to store the air/raft, this allows for easy take off and landing.
I will model the mechanism to illustrate it’s use.

Reference Scan

I scanned the reference image from the supplement as per FFEs Fair Use Policy. If you want to see the deck plans, go grab it at DTRPG, at less than five bucks the book is a bargain in my opinion. There is a variant featuring two of the JG 10dt Life Boats, which I also plan to model.

 

Scan05

Scan from JG Simba Safari supplement.

Szene with Safari Ship

Afternoon Bikini Beach Scene (sans Bikini)

safaribeachscene

Other Paint Schemes

JG_SimbaSafari_Ship21_scheme01

Testing with Imperiallines Logo – Part 1

JG_SimbaSafari_Ship20_scheme01

Testing with Imperiallines Logo – Part 2

More to come…




Starship – 2500 ton Type-TI/TJ Fontier Transport

General Notes

In Traveller 5 designing equivalent ships to their CT, MT or TNE counterparts becomes impractical for larger hulls. The new system has been designed with consistency in mind which makes some of the older designs questionable. That is not necessarily a bad thing. After all it’s just the fact that the old designs were around for more than a quarter of a century and Traveller players are quite used to their stats that might want us to make the old design work in T5.

Rob Eaglestone – Co-Author of T5 and in my view the de-facto shipwright and primary capacity regarding T5 ship design – opened my eyes yesterday, that it might be time to come up with new design aproaches to achieve the same design goals specified when the craft had been orignally specified.

In that regard this 2500ton version of the Frontier Transport tries to implement a new concept. It might become a 2400ton or 2600+ton variant in the process and it will be different from the original in a few aspects.

There are a few common features that both ships share. Both are equipped with identical grapples, fixtures and connections to use and transport Drop Tanks or the Frontier Barge. Both have passive external fixtures to connect a Frontier Barge to the hull. The necessary grapples are part of the barge. Both ships can also use Drop Tanks inside the cargo bay or the Barge to refuel inflight using Fuel Transfer Pumps. The Drop Tanks carried aboard can be used as additional fuel tankage.

As opposed to the Texts all cargo bays aboard are designed to be used as additional tankage. They are specified as bulk liquid cargo hold to include the pumps, coating and sealing for the storage of hydrogen fuel, they are also accessible as standard cargo bays. Please note that any fuel needs to be treated as unrefined if the cargo bays are not cleaned for fuel usage prior to filling the holds with hydrogen. An optional addition could be flexible tank „bubbles“ inside each hold that are filled with the hydrogen.

Type-TI Frontier Transport

Builder: Bilstein Yards

Disposition: In Service

Frontier Transport (Cost OTU: MCr587.9)

Frontier Transport serve mainly Class-C starport near the fringe of the Imperium. They do not normally carry passengers and are known for their relatively cramped crew living quarters, but out on the frontier crews cannot select from an abundance of ships, so theat is an accepted fact.

Two 120ton Cargo Bays are configured identically to the counterparts of the Type-TJ and can store one 100ton Drop Tank each. 8 Container Handlers are used to set out or take in these Drop Tanks. With this design the ships also support the Type-TJ which needs Drop Tanks to perform the famed Jump-6.

Fuel Transfer Pumps allow using the fuel inside the Drop Tanks carried aboard plus an additional 300 tons of internal cargo bay filled with jump fuel to perform a second Jump-2 without refuelling. Filling another 8 of the 12 internal Cargo bays with even more jump fuel allows for a third Jump-2 without refuelling or making Type-TJ service runs with 2 Jump-2.

Next to that the Type-TI sport a whopping 1140 tons of cargo bay for frontier trading.

Setting out or taking in two drop tanks takes aproximately 2.5 hours plus maneuvering. The tanks are first docked to the outside grapples before taking in. This maneuver takes approximately 30min per Drop Tank.

Overtonnage is only very slight (less than 1% and thus ignored IMTU without reducing agility). According to the rules Agility is -1.

Overtonnage: 14.5 tons

Crew comfort:     +2

Passenger demand: -5

Type-TJ Frontier Transport (disguised Imperial Courier)

As a Jump-6 Version is not possible using ACS with out serious overtonnage (more than 50tons), I decided to try my han ds on a special Version. This 2500ton Type-TJ is Jump-6 Capable by using two 100 ton Drop Tanks / Fuel Containers plus most of it’s internal cargo bays filled with jump fuel.

The ship has 2G accelleration, Agility-1, the U4 Jump-Drive is capable of  Jump-4 without sacrificing internal cargo space for jump fuel, Jump-5 by filling internal cargo bays with jump fuel but without drop tanks and Jump-6 with two external 100ton Drop Tanks plus filling most of the internal cargo space with jump fuel using collapsible fuel (bubble) tanks. The excess rating of the Jump Drive allows the ship to pull one 1300 ton Barge through a Jump-4 using two external Drop Tanks and all cargo bays filled to the brim (like for a Jump-6 above). This Barge is capable of 1G maneuvering and carrying 10 additional Drop Tanks.

The configuration allows for two filled drop tanks carried aboard, which add to other filled internal cargo bays for a Jump-5 using Fuel transfer Pumps. 40tons of cargo space are wasted to flexibility but the ship retains its jump 6 capacity en route for one Jump-6. Wilderness refuelling is expected for these ships. The shuttle acts as a fuel shuttle to fill the drop tanks, while the main ship can skim fuel itself.

Performing a Jump-6 requires some infrastructure, as the drop tanks need to be handled and transported. As there are a lot more Type-TI standard Frontier Transport used throughout the Imperium, these are designed to handle and use the same tanks. And in addition to that other Type-TJ can be used as supply vessels by carrying Drop Tanks in external 1300ton Deck Cargo Barges which reduce jump performance but can deliver 8-10 filled droptanks at Jump-3.

ACS Design Notes

Builder: Bilstein Yards

Disposition: In Service

Redesign of the Type-TJ Frontier Transport (disguised J6 Courier).

Design goals:

TL 15

21 crew

10 Turrets plus 3 sandcasters

5 low berth, no passengers

300+ dt cargobay

shutte, air/raft

2G, Jump-6, one month of operation

Conclusion: Classic Traveller/ MegaTraveller design specs are not possible in T5 using a 1800ton, 2000 ton, 2400 ton, 2500 ton or even a 2800ton hull. As there is less space unused on the ship than the cargo specs call for after adding only spec drives and fuel. Conclusion: payload for Jump-6 vessels is very small.

This ship will be re-designed with two 100 ton drop tanks instead and has to use most (4) of it’s 6 Cargo Bays for Jump Fuel to manage one Jump-6, reducing cargo capacity to 2×30 tons plus an additional 70 tons inside the shuttle’s cago bay.

Two of the Cargo Bays are especially designed to handle two loaded Drop Tanks. 8 Container Handlers (96 tons total handling capacity) are designed to move the Tanks out of their ventral Loading Gates to external grapples next to each of these gates. This takes aproximately two and a half hours including securing the drop tanks. During this time the shuttle will usually perform refueling runs to either fill the internal bays or later the externally mounted drop tanks with jump fuel.

Prior to the Jump-6 the Fuel is transferred into the drive and the tanks are dropped. These will be collected later by local capacities or a Type-TI coming by later.

And we are still 46tons overtonnage so Agiity is reduced by -1.

Overtonnage: 46 tons

Crew comfort:     +0

Passenger demand: -5

 

Type-WH 100ton Fuel Container / Drop Tank

Type-TI_DropTank_v2 MCr10.1

Builder: Bilstein Yards

Disposition: In Service

Any Type-TJ Frontier Transport planning to perform a Jump-6 need two of these drop tanks plus 4 of it’s 6 Cargo Bays.

The Standard Type-TI and The Type-TJ in turn are both designed to carry one loaded Drop Tanks in each of two especially configured standard Cargobays (of 120 tons each) aboard.

These need to be set out and fitted to the external Grapples of a TJ, which takes aproximately 2.5 hours including securing all necessary connectors for the transfer pumps.

During this time the shuttle will usually make wildernes refueling runs to fil the internal cargobays with additional jump fuel.

Prior to the Jump-6 the fuel is pumped into the Jump-Drive and the tanks released. A Type-TI will later collect the tanks if no local services are available.

Overtonnage: 1.5 tons for design consistency I should up that to 14.5 as with the TI design and invest in crew comfort.

Type-W 1300ton Frontier Barge

Type-TJ_TugBox

Using a 1300-ton, TL15 hull, the Type-W Frontier Barge Class Barge mounts maneuver drive-G and power plant-G, giving a performance of 1G acceleration. Fuel tankage supports 0.5 month of operations. Attached to the bridge is a Computer Model/1bis std. There are 0 staterooms, four bunks installed on the bridge and emergency berths for ten. Cargo capacity is 1100 tons. The ship has a streamlined hull. The ship carries 13 Grapple Set Triples. The ship has 4 crew when operated independently and does not have any staterooms as it is not intended for long term operation. The crew is only needed to operate the barge. When coupled to a Type-TJ the barge crew can travel aboard the main ship utilizing it’s low berth‘.

The Barge is equipped with a bridge, powerplant and maneuver drive capable of 1G and 0,5 days of operation. The barge is equipped with the necessary grapples and fuel conectors to couple to a Type-TI/TJ Frontier Transport and also refuel a Frontier Transport.

In all the designs above were missing the appropriate connecting clamps for the barge. 13+ triple pairs of clamps would be necessary to pull the barge. These would add

FrontierTransport_TypeTJ-Tug.14b

Barge W-NS10 Type-W Barge MCr269.4

Barge W-NS10 Frontier Barge MCr308.5

Builder: Bilstein Yards
Disposition: In Service

Using a 1300ton hull the Type-W Frontier Barge is used by Imperiallines to transport up to ten loaded Type-WH 100ton Drop Tanks throughout the Imperium.

Overtonnage: 24.5 tons
Crew comfort:     -4
Passenger demand: -5

   Tons     Component                                MCr    Notes
-------     -----------------------------------    -----    --------------------
   1300     Streamlined Hull                          80    S
     39     Landing wheels                          58.5    
      0     Jump Grid                                 13    
     13     Flotation hull                            13    
    6.5     Fins                                     3.2    
      0     AV=15. 1 Blast Plate                       0    
      0     AV=15. 1 Kinetic Plate                     0    
      0     AV=15. 1 EMP Plate                         0    
      0     AV=15. 1 Rad Plate                         0    
      0     Jump Fuel (0  parsec)                      0    0 parsec jump, at 0t per parsec
      0     Plant Fuel (0 months)                      0    0 months
      4     PowerPlant-1 (A)                           4    P 1
     13     Maneuver Drive-1 (G)                      26    1 G
     14     14x Fuel Transfer Pumps                  1.4    #14 
      0     AR Surf Communicator                     1.5    
      0     AR Surf Radar                            1.5    
      0     L Surf Proximeter                        0.3    
      1     Computer Model/1bis std                    3    
      1     Life Support Standard                      1    10 person-months
      1     Emergency Low Berth                      0.5    10 individuals
      4     Standard Bridge                          0.6    2cc 2op 0ws
      2     4x Spacer Bunks                          0.4    #4 1 crew
     20     10x Cargo Lock                             0    #10 
   1100     Cargo Hold Basic                           0    
     96     16x Grapple Set Triple                    96    #16 up to 105t
     10     Lifeboat                                 4.6

 

So here come the YML source files for evaluation: Type-TJ2500, DropTank, Type-TI2500 und the FrontierBarge. All Source Files in one ZIP: FrontierTransportT5, and a PDF with stuff: ACS Archive

Stats and images will follow soon.




Starship – 2000ton Type-TJ Frontier Transport

General Information

Using a 2000-ton, TL15 hull, the Type-TJ Class Transport mounts jump drive-V3 and power plant-V3, giving a performance of jump-6. Fuel tankage supports a 6 parsec jump, at 200t per parsec, and 0.5 months of operations. Attached to the bridge is a Computer Model/6 std. There are 12 crew staterooms and 5 low berths. Installed weaponry include 3 T3 Missiles, 3 T3 Fusion Guns, and 4 T3 Sandcasters. The ship does have 40 tons of cargo space. The ship has a streamlined hull, with scoops for frontier refueling.

Carried craft include 1 Cargo Shuttle, 1 Air/Raft Enclosed, and 1 Grapple Set Triple. The ship has 6 crew plus gunners, flight and troops, and can carry 5 low passengers.

Notes

At Jump-6 this design is essentially not possible as there is no way to fit these stats into the ship while still retaining a 300dt (4050kl) Cargo bay. My design has 36dt overtonnage to fit a 40dt cargobay inside. rediculously small I’d say. And the concept of computers seems to have changed in T5, because neither this nor the Type-TI could ever fit thre Model/9 computers ito the hull and still come close to the MT stats.

J5 Variant

There will be a J5 design IMTU which has 300 tons of cargo. Interesting, the Jump-5, version hits the other MT stats of the Type-TJ exatly, here js the YML source file to compare: Type-TJ_Jump-5-Variant

J6 Variant with drop tanks

I will design a drop tank for the ship that would be useable by both variants. Maybe this way a Jump 6 version with 300dt cargobay becomes possible. As I designed the ship with ghe crevice undrrneath the hull as pictured in the MT Rebellion Sourcebook, that hull extension would fit in there exactly. The shuttle hangar has to be put on Deck B and C though (as in the deckpkans above). But that is low priority now.

2500 dt Variant/redesign (followong the MgT stats)

Yet another possibility would be to increase the base volume to 2500 dt to get more volume, but that needs to be designed still. The 2500 ton Type-TI/TJ Frontier Transport will be discussed on it’s own page.

Vol;Name;TL;Free;Gs;J;PP;Fuel;Duration;MCr;Computer;Crew;Psgr.;LB;Notes
2000;Frontier Transport;15;40;6;6;2;440;one Month;588,3;Model/5 bis;20;0;5;sl,fs,s95,a/r

FrontierTransport_RENDERED2-3d.res_

Transport T-VS06 Type-TJ_v0-1 MCr789.7

Builder: Bilstein Yards
Disposition: In Service

Frontier Transport (Cost OTU: MCr975.7)
Cargo should be 300 tons, we have 40 tons here an still 36.5 tons overtonnage.

Frontier Transport serve mainly Class-C starport near the fringe of the Imperium. They do not normally carry passengers and are known for their very cramped crew living quarters, but out being on a special imperial duty these crews might be driven by more than comfort.

 

Overtonnage: 36.5 tons
Crew comfort: -2
Passenger demand: -5

FrontierTransport_RENDERED.17-03

[code]
 Tons Component MCr Notes
------- ----------------------------------- ----- --------------------
 2000 Streamlined Hull, lifters 142 S, lifters
 20 Flotation hull 20 
 10 Fins 5 
 0 AV=15. 1 Blast Plate 0 
 60 Plant Fuel (0.5 months) 0 0.5 months
 1200 Jump Fuel (6 parsecs) 0 6 parsec jump, at 200t per parsec
 4 4x Fuel Scoops 0.4 #4 
 305 Jump Drive-6 (V3) 305 J 6
 181 PowerPlant-6 (V3) 181 P 6
 12 12x Fuel Purifiers 1.2 #12 
 0 LR Surf EMS 2.5 
 0 AR Surf CommPlus 1.5 
 0 AR Surf HoloVisor 1.5 
 0 AR Surf Radar 1.5 
 0 LR Surf Communicator 2.5 
 0 LR Surf Scanner 2.5 
 0 Vd Surf Deep Radar 0.6 
 0 2x DS Surf EMS 7 #2 
 0 2x D Surf Densitometer 0.6 #2 
 6 3x LR T3 Missile 9.6 #3 
 9 3x Fo T3 Fusion Gun 19.5 #3 
 4 4x Vd T3 Sandcaster 4.4 #4 
 3 B Nuclear Damper 2 
 5 5x Emergency Low Berth 2.5 #5 10 individuals
 2 Clinic 1 
 2 Life Support Long Term 2 40 person-months
 6 Computer Model/6 std 39 
 26 Standard Bridge 3.1 10cc 6op 10ws
 4 Crew Lounge 0 
 2 2x Crew Common Fresher 2 #2 10 crew
 24 12x Crew Stateroom 1.2 #12 1 crew
 2.5 5x Low Berth 0.5 #5 1 passenger
 40 Cargo Hold Basic 0 
 95 Cargo Shuttle 22 
 4 Air/Raft Enclosed 0.1 
 6 Grapple Set Triple 6 up to 105t
 4 Vehicle Lock 0 
[/code]
[code]
Frontier Transport[/code]
Design source files: ACS-T-VS06-Type-TJ_v0-1


Notes:
      A 2000-ton Streamlined hull
      It sports the Systems Inc. L-652| jump drive, 
      the ISMM Model o.07 maneuver drive, 
      and the Zahinyo 6.0|/o power plant, 
      and is capable of Jump-6 and 0G acceleration.


STATISTICS
Table showing tail numbers and construction information for the Type TI class. Information correct as of 001-1099.

            	  Building          	  Keel Laid	  First    	  Current  
Tail ID     	  Shipyard          	       Down	  Flight   	  Status   
____________	  __________________	  _________	  _________	  _________
TI-14157    	  Yard 11 No. 1     	    34-1090	   163-1093	  Captured
TI-14174    	  Piorabanti        	   115-1090	    86-1091	  Fitting Out
TI-14176    	  Yard 22 No. 1     	   303-1090	   150-1093	  In Service
TI-14182    	  Yard 16 No. 1     	   221-1090	   152-1093	  Scrapped
TI-14189    	  Zagado            	   328-1090	    48-1092	  In Service
TI-14193    	  Yard 17           	   354-1090	    64-1094	  Captured
TI-14206    	  Sabaald           	   292-1090	   187-1093	  In Service
TI-14207    	  Sabaald           	   234-1090	   159-1093	  In Service
TI-14214    	  Highlans          	   304-1090	   300-1092	  Building
TI-14225    	  Mars              	    30-1091	    74-1093	  Fitting Out
TI-14258    	  Yard 22 No. 1     	   100-1091	   156-1093	  In Service
TI-14276    	  Yard 22 No. 1     	   294-1091	   363-1094	  In Service
TI-14281    	  Mars              	     6-1092	   354-1092	  Fitting Out
TI-14290    	  Gashidda No. 3    	   151-1092	   171-1094	  In Service
TI-14301    	  Zagado            	   308-1092	   165-1093	  Lost 1100
TI-14322    	  Gashidda No. 1    	   286-1092	   216-1094	  In Service
TI-14330    	  Mars              	    76-1093	   125-1094	  Captured
TI-14343    	  Yard 22 No. 1     	   159-1093	    30-1096	  Scrapped
TI-14350    	  GSB, AG           	   174-1093	   289-1094	  In Service
TI-14375    	  General Shipyards 	   328-1093	   245-1094	  Fitting Out
TI-14382    	  Mars              	    20-1094	    70-1096	  Building
TI-14393    	  Mars              	   148-1094	    23-1095	  In Service
TI-14399    	  Sabaald           	   239-1094	   290-1097	  In Service
TI-14414    	  Mars              	    90-1095	   231-1098	  In Service
TI-14420    	  GSB, AG           	   322-1095	   331-1098	  In Service
 



Starship – 2000ton Type-TI Frontier Transport

General Information

Using a 2000-ton, TL15 hull, the Type-TI_v0-5 Class Transport mounts jump drive-V, maneuver drive-V, and power plant-V, giving a performance of jump-2 and 2G acceleration. Fuel tankage supports a 2 parsec jump, at 200t per parsec, and 2 months of operations. Attached to the bridge are two Computer Model/5 std. There are 12 staterooms and 5 low berths. Installed weaponry include 3 T3 Missiles, 3 T3 Fusion Guns, and 4 T3 Sandcasters. The ship does not have cargo space. The ship has a streamlined hull, with scoops and intakes for frontier refueling.

Carried craft include 1 Cargo Shuttle, 1 Air/Raft Enclosed, and 1 Grapple Set Triple. The ship has 20 crew (3 bridge crew, 2 engineers, 12 gunners, 2 auxiliary flight crew, and 1 medic) but can be technically operated by 6 crew, and can carry 5 low passengers.

Notes

This craft is an adaption for the TI that I think is feasible IMTU, given the fact tha this is a company owned transport. The original ship had 12 Staterooms with double occupancy for all but command crew and a total crew of 20 (1 Bridge, 2 Engineer, 10 Gunnery, 2 Flight, 2 Troops, 2 Command, 1 Medic). It aso featured a nuclear damper and EM hardening. I will likely put some more work into the craft.

The MT version had triple Model/9 computers which woud add about MCr 250 to the standard design. Way too much. I believe I can live with two Model/5 bis computers but it wouldn’t be the same design. The MT Type-TI in TRaveller 5 would cost nearly as much as the Type-TJ.

Short info on the Traveller Wiki: Type-TI | Type-TJ

Deckplans found on the Inter-web

Vol;Name;TL;Free;Gs;J;PP;Fuel;Duration;MCr;Computer;Crew;Psgr.;LB;Notes
2000;Frontier Transport;15;860;2;2;2;440;one Month;588,3;Model/5 bis;20;0;5;sl,fs,s95,a/r

 

Frontier Transport

Frontier Transport

FrontierTransport_RENDERED2-3b.res_1

The ship is sort of finished by now and has been featured in the official 2013 Traveller Calendar.

AsteroidBelt_TC13_15-3_g0.75

 

 

Transport T-VS22 Type-TI_v0-5 MCr588.9

Builder: Bilstein Yards
Disposition: In Service

Frontier Transport (Cost OTU: MCr587.9)

Frontier Transport serve mainly Class-C starport near the fringe of the Imperium. They do not normally carry passengers and are known for their relatively cramped crew living quarters, but out on the frontier crews cannot select from an abundance of ships, so theat is an accepted fact.

Crew comfort:     +2
Passenger demand: -5

[code]
   Tons     Component                                MCr    Notes
-------     -----------------------------------    -----    --------------------
   2000     Streamlined Hull, lifters                142    S, lifters
     20     Landing legs with pads                    20    
     20     Flotation hull                            20    
     10     Fins                                       5    
      0     AV=15. 1 Blast Plate                       0    
     80     Plant Fuel (2 months)                      0    2 months
    400     Jump Fuel (2  parsecs)                     0    2 parsec jump, at 200t per parsec
    105     Jump Drive-2 (V)                         105    J 2
     39     Maneuver Drive-2 (V)                      78    2 G
     61     PowerPlant-2 (V)                          61    P 2
     40     40x Fuel Purifiers                         4    #40 
      4     4x Fuel Scoops                           0.4    #4 
      4     4x Fuel Intakes                          0.4    #4 
      2     2x Fuel Transfer Pumps                   0.2    #2 
      0     LR Surf EMS                              2.5    
      0     AR Surf CommPlus                         1.5    
      0     AR Surf HoloVisor                        1.5    
      0     AR Surf Radar                            1.5    
      0     LR Surf Communicator                     2.5    
      0     LR Surf Scanner                          2.5    
      0     Vd Surf Deep Radar                       0.6    
      0     2x DS Surf EMS                             7    #2 
      0     2x D Surf Densitometer                   0.6    #2 
      6     3x LR T3 Missile                         9.6    #3 
      9     3x Fo T3 Fusion Gun                     19.5    #3 
      4     4x Vd T3 Sandcaster                      4.4    #4 
      3     B Nuclear Damper                           2    
      5     5x Emergency Low Berth                   2.5    #5 10 individuals
      2     Clinic                                     1    
      2     Life Support Long Term                     2    40 person-months
     10     2x Computer Model/5 std                   54    #2 
     75     Standard Bridge                            5    10cc 20op 20ws
      2     2x Crew Common Fresher                     2    #2 10 crew
      4     Office                                     0    inc. 50 Kg safe
      6     Owner Suite                              0.4    fresher + safe
     36     12x Crew Stateroom                       1.2    #12 1 crew
     55     11x Crew Lounge                            0    #11 
    2.5     5x Low Berth                             0.5    #5 1 passenger
    2.5     5x Air Lock                              0.5    #5 
    770     14x Cargo Hold Basic                       0    #14 
     90     Cargo Hold Basic                           0    
     22     11x Cargo Lock                             0    #11 
     95     Cargo Shuttle                             22    
      4     Air/Raft Enclosed                        0.1    
      6     Grapple Set Triple                         6    up to 105t
      4     Vehicle Lock                               0    
[/code]

Design source fies: ACS-T-VS22-Type-TI_v0-5

 

The sub craft beneath its cradle…

Frontier Transport WIP 01

Frontier Transport WIP 01

And a view from below…

Frontier Transport WIP 02

Frontier Transport WIP 02

Homages to original Traveller Art

cal-scene02-1

 

Notes:
      A 2000-ton Streamlined hull
      It is equipped with the Dalon 2 Grid T2 jump drive, 
      the Banshee Gravitics T2.4 maneuver drive, 
      and the Zhunatsu 2949.hT2 power plant, 
      and is capable of Jump-2 and 2G acceleration.


STATISTICS
Table showing tail numbers and construction information for the Type TI class. Information correct as of 001-1120.

            	  Building          	  Keel Laid	  First    	  Current  
Tail ID     	  Shipyard          	       Down	  Flight   	  Status   
____________	  __________________	  _________	  _________	  _________
TI-13042    	  Delvani           	   242-1090	    95-1093	  In Service
TI-13047    	  Delvani           	    71-1091	   205-1093	  In Service
TI-13070    	  AHG, AG           	   174-1091	   165-1094	  In Service
TI-13080    	  Yard 11 No. 1     	   324-1091	   200-1093	  In Service
TI-13090    	  Yard 16 No. 1     	   275-1091	    68-1094	  In Service
TI-13107    	  Zagado            	   141-1092	   184-1093	  In Service
TI-13111    	  General Shipyards 	   336-1092	   217-1093	  Destroyed
TI-13122    	  Tukera            	   118-1093	   265-1096	  Lost 1102
TI-13127    	  Delvani           	   268-1093	   114-1095	  In Service
TI-13136    	  Arshani, Etran    	   304-1093	   134-1097	  In Service
TI-13154    	  Vlandian No. 2    	    65-1094	   134-1097	  Scrapped
TI-13170    	  Yard 16 No. 3     	   143-1094	    24-1095	  Lost 1099
TI-13183    	  Yard 16 No. 4     	    35-1095	    80-1098	  Destroyed
TI-13192    	  Yard 22 No. 1     	   114-1095	    75-1098	  Destroyed
TI-13201    	  Delvani           	   119-1095	   120-1096	  Missing
TI-13207    	  Highlans          	   189-1095	   161-1097	  In Service
TI-13213    	  Ling Standard     	   282-1095	   112-1099	  In Service
TI-13220    	  Arshani, Etran    	   313-1095	   188-1096	  In Service
TI-13245    	  Zagado            	   359-1095	   265-1097	  In Service
TI-13250    	  Clan Severn       	    17-1096	   138-1097	  In Service
TI-13256    	  Yard 22 No. 1     	   127-1096	   292-1099	  In Service
TI-13258    	  Clan Severn       	   291-1096	     7-1100	  Lost 1105
TI-13263    	  Vlandian No. 2    	   213-1097	   238-1098	  Lost 1102
TI-13280    	  Arshani, Etran    	   347-1097	    75-1101	  In Service
TI-13312    	  Delvani           	    62-1098	    52-1100	  Scrapped
TI-13320    	  Yard 16 No. 3     	   213-1098	    43-1102	  Captured
TI-13326    	  Gashidda No. 3    	   290-1098	   340-1100	  In Service
TI-13337    	  Mars              	   309-1098	   317-1100	  On Order
TI-13345    	  Ling Standard     	   269-1098	   342-1099	  In Service
TI-13350    	  Yard 16 No. 4     	   334-1098	   271-1101	  In Service
TI-13354    	  Vlandian No. 2    	   320-1098	   171-1099	  On Order
TI-13372    	  Yard 16 No. 4     	    89-1099	   306-1100	  In Service
TI-13381    	  Gashidda No. 3    	   252-1099	    26-1101	  Scrapped
TI-13400    	  Vlandian No. 2    	   297-1099	    49-1103	  Building
TI-13404    	  Zagado            	    30-1100	   336-1100	  In Service
TI-13424    	  Mars              	   155-1100	   126-1101	  Fitting Out
TI-13433    	  Clan Severn       	   248-1100	   291-1101	  In Service
TI-13452    	  Vlandian No. 2    	    77-1101	   193-1103	  In Service
TI-13461    	  Bilstein Yards    	   279-1101	   184-1102	  In Service
TI-13472    	  General Shipyards 	    17-1102	   287-1102	  Lost 1107
TI-13485    	  Delvani           	   204-1102	   278-1104	  Scrapped
TI-13494    	  Sabaald           	   349-1102	   200-1103	  Scrapped
TI-13507    	  Yard 16 No. 2     	   117-1103	   119-1105	  Fitting Out
TI-13510    	  Yard 16 No. 1     	   167-1103	   188-1106	  In Service
TI-13522    	  Tukera            	   254-1103	   178-1105	  In Service
TI-13535    	  AHG, AG           	   202-1103	   323-1104	  In Service
TI-13542    	  Vlandian No. 2    	   187-1103	   183-1105	  In Service
TI-13546    	  Zagado            	   304-1103	   133-1106	  In Service
TI-13565    	  Highlans          	   150-1104	    68-1106	  Scrapped
TI-13570    	  Yard 22 No. 1     	   100-1104	    65-1105	  In Service
TI-13584    	  General Shipyards 	   162-1104	   331-1105	  In Service
TI-13604    	  Yard 16 No. 4     	   144-1104	   152-1106	  In Service
TI-13627    	  Yard 17           	    73-1104	   332-1105	  Missing
TI-13636    	  Vlandian No. 1    	   181-1104	   219-1106	  Scrapped
TI-13651    	  Vlandian No. 1    	   215-1104	   146-1107	  Lost 1110
TI-13657    	  Clan Severn       	   251-1104	    14-1107	  Building
TI-13663    	  Yard 11 No. 2     	   300-1104	   351-1107	  On Order
TI-13698    	  Commonal          	   169-1105	    64-1108	  In Service
TI-13722    	  Piorabanti        	   221-1105	   152-1108	  Scrapped
TI-13728    	  Tukera            	   284-1105	   141-1106	  Lost 1115
TI-13747    	  Yard 17           	   125-1106	   150-1107	  Lost 1113
TI-13758    	  Gashidda No. 2    	   300-1106	    16-1110	  Lost 1116
TI-13772    	  Gashidda No. 3    	    92-1107	   149-1110	  Lost 1117
TI-13773    	  Gashidda No. 2    	   188-1107	   179-1110	  In Service
TI-13784    	  Arshani, Etran    	   269-1107	   324-1108	  Fitting Out
TI-13797    	  Arshani, Etran    	    80-1108	   364-1110	  Building
TI-13801    	  Delvani           	   232-1108	   337-1111	  Building
TI-13820    	  Commonal          	   298-1108	   306-1110	  Fitting Out
TI-13829    	  Mars              	     3-1109	   329-1111	  In Service
TI-13831    	  Gashidda No. 2    	    73-1109	   219-1111	  In Service
TI-13834    	  Clan Severn       	     8-1109	    87-1110	  In Service
TI-13840    	  Piorabanti        	   173-1109	    74-1112	  Lost 1119
TI-13853    	  Yard 16 No. 1     	   281-1109	   288-1110	  Scrapped
TI-13856    	  Clan Severn       	    94-1110	   252-1112	  In Service
TI-13867    	  AHG, AG           	   317-1110	   337-1112	  Scrapped
TI-13878    	  Yard 16 No. 4     	   163-1111	   231-1113	  In Service
TI-13892    	  AHG, AG           	    33-1112	   148-1113	  In Service
TI-13914    	  AHG, AG           	    82-1112	   217-1115	  Scrapped
TI-13925    	  Ling Standard     	   122-1112	   179-1115	  On Order
TI-13935    	  Delvani           	   332-1112	   359-1115	  Scrapped
TI-13942    	  Gashidda No. 3    	   155-1113	   266-1116	  In Service
TI-13963    	  Delvani           	   361-1113	   242-1114	  In Service
TI-13972    	  Clan Severn       	   335-1113	   241-1115	  In Service
TI-13976    	  Yard 16 No. 1     	   322-1113	   181-1116	  In Service
TI-13982    	  Yard 16 No. 2     	   236-1114	   274-1116	  Lost 1125
TI-13999    	  Yard 22 No. 1     	    40-1115	   258-1117	  Fitting Out
TI-14001    	  Vlandian No. 1    	   312-1114	   175-1115	  Captured
TI-14011    	  AHG, AG           	    95-1115	    26-1118	  Building
TI-14016    	  Yard 16 No. 4     	   123-1115	   208-1116	  In Service
TI-14029    	  Yard 22 No. 1     	   285-1115	   168-1118	  In Service
TI-14042    	  Zagado            	   313-1115	   141-1117	  In Service
TI-14065    	  Delvani           	    11-1116	   265-1118	  In Service
TI-14072    	  Yard 22 No. 1     	   319-1115	   207-1117	  On Order
TI-14091    	  AHG, AG           	   330-1115	   194-1117	  Building
TI-14097    	  Yard 16 No. 2     	   300-1115	   225-1118	  On Order
TI-14098    	  Bilstein Yards    	    80-1116	    27-1117	  In Service
TI-14116    	  Vlandian No. 1    	    85-1116	   176-1117	  In Service
TI-14124    	  Gashidda No. 1    	    90-1116	   255-1119	  Fitting Out
TI-14145    	  Piorabanti        	   340-1116	   139-1119	  On Order
TI-14157    	  Yard 17           	   176-1117	   274-1119	  In Service



Starship – 300ton Star Class Armored Merchant

300dt Armored Merchant

Using a 300-ton, TL12 hull, the Star v0.4 Class Armored Merchant mounts jump drive-E, maneuver drive-B, and power plant-E, giving a performance of jump-3 and 1G acceleration. Fuel tankage supports a 3 parsec jump, at 30t per parsec, and one month of operations. Attached to the bridge is a Computer Model/2bis std. There are 13 staterooms and 10 low berths. Installed weaponry include 1 T3 Missile, and 2 T3 Beam Lasers. Cargo capacity is 46 tons. The ship has a streamlined hull, with scoops for frontier refueling. The ship carries 1 Air/Raft Enclosed. The ship has 6 crew, and can carry 8 passengers and 10 low passengers.

Rhaan Interstellar Corp - 300dt Star Class Armored Merchant "Solar Flare"

Rhaan Interstellar Corp – 300dt Star Class Armored Merchant „Solar Flare“

Vol

Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes

300

Armored Merchant 12 50 1 3 3 99 one month 135.36 Computer Model/2 bis 6 8 10 sl,a/r

I already modeled the ship some time ago and I think it came out very nicely. The one thing I am sure William H. Keith, Jr. would have done differently is the windows (there are Bill Kieth styled windows in a lot of Traveller starship images. If you’re interested I made a ship with two variants, one of which depicts this style.

My friend Bill Connors asked me if he could play with the model and I think he did a great job. So good that it put this ship off my priority list of starships „to texture“. See:


Aslan Nebula by AbaKon on deviantART


Starbound by AbaKon on deviantART

Armored Merchant WIP 05

Armored Merchant WIP 05

My T5-Adaption (Full Description)

Designed using Robert Eaglestone’s ACS Starship Designer for T5

Armored Merchant A-CS13 Star MCr135.1

Builder: Bilstein Yards
Disposition: In Service

Armored Merchant

Crew comfort: -2
Passenger demand: -2

Tons; Component; MCr; Notes

;Hull;;
300; Streamlined Hull, lifters ;23 ;S, lifters
3; Landing legs with pads ;3;
;Armor;;
24; AV=36. 3 Blast Plate ;0;old design had 21dt of armor
;Drives;;
90; Jump Fuel (3 parsecs) ;0 ;3 parsec jump, at 30t per parsec
9; Plant Fuel (one month) ;0 ;one month
30; Jump Drive-3 (E) ;30 ;J 3
3; Maneuver Drive-1 (B) ;6 ;1 G
1
6; PowerPlant-3 (E) ;16 ;P 3
1; Fuel Scoops ;0.1;
1; Fuel Purifiers ;0.1;
;Sensors;;
0; DS Surf Communicator ;3.5;
0; DS Surf Jammer ;3.5 ;
0; DS Surf Radar ;3.5 ;
0; DS Surf Scope ;3.5 ;
0; DS Surf EMS ;3.5 ;
0; Or Surf Mass Sensor ;1.6 ;
0; G Surf Deep Radar ;4.1 ;
0; Or Surf Analyzer/Sniffer ;1.6 ;
0; Or Surf Activity Sensor ;1.6 ;
0; Or Surf Field Sensor ;1.6 ;
0; Or Surf Proximeter ;1.6 ;
0; Vd Surf Sound Sensor ;0.6;
0; Or Surf Densitometer ;1.6;
0; Fo Surf Life Detector ;2.6;
0; LR Surf Scanner ;2.5;
;Weapons;;
1; AR T3 Missile ;1.2;
2; 2x Vd T3 Beam Laser ;
3 ;#2
4 Magazine ;0 ;50 x Size-5
;Computer;;
3; Computer Model/2bis std ;7.5;
;Ops;;
2; 2x Life Support Standard ;2; #2 10 person-months
2; Clinic ;1;
9; Standard Bridge ;0.8 ;2cc 4op 1ws
;Crew;;
1; Crew Common Fresher ;1; 10 crew
10; 5x Crew Stateroom ;0.5 ;#5 1 crew
;Payload;;
50; Cargo Hold Basic ;0;
1; 2x Air Lock ;0.2 ;#2
4; 2x Cargo Lock ;0 ;#2
;Passenger;;
1; Common Fresher ;1;10 passengers
5; 10x Low Berth ;1 ;#10 1 passenger
16; 8x Standard Stateroom ;0.8 ;#8 1 passenger
4; Passenger Lounge ;0;
;Craft;;
4; Vehicle Lock ;0;
4; Air/Raft Enclosed ;0.1;
;Totals;;
300;;135.1;MCr

I filled the bill by installing an impressive amount of sensors. Cost could be 35 MCr lower without. Plus there is potential for Overtonnage: 4 tons (Air/Raft, whis could be defined to be carried inside vehicle lock).

Furthermore there is serious potential for design errors. This design might be broken due to my inexperience with T5 starship design.

Design source files: ACS-A-CS13-Star_v0-42

AM_groundport

Deckplans

The Star-Class Armoured Merchant was originally featured in High Passage #3, a defunct magazine for use with ‚Classic‘ Traveller. The concept was for a small ship that was armoured, yet could carry significant cargo through dangerous areas of the Third Imperium and beyond. It was created with players in mind, as the cost of this standard design is within the reach of Merchant Prince style characters.

StarUpper

300dt Star Class Armored Merchant Upper Deck Scan from HG#3

The deckplans were scanned in from High Passage #3.

The design of the starship was made by Craig Johnson.

StarLower

300dt Star Class Armored Merchant Lower Deck scan from HG#3

These deckplans were drawn by Greg Smith

More design info (to be deleted soon)…

Armored Merchant A-CS13 Star v0.41 MCr135.1

Builder: Bilstein Yards
Disposition: In Service

Armored Merchant v0.41

Crew comfort: -2
Passenger demand: -2

[code]
Tons Component MCr Notes
——- ———————————– —– ——————–
300 Streamlined Hull, lifters 23 S, lifters
3 Landing legs with pads 3
24 AV=36. 3 Blast Plate 0
0 AV=12. 1 Rad Plate 0
0 AV=12. 1 EMP Plate 0
0 AV=12. 1 Kinetic Plate 0
90 Jump Fuel (3 parsecs) 0 3 parsec jump, at 30t per parsec
9 Plant Fuel (one month) 0 one month
30 Jump Drive-3 (E) 30 J 3
3 Maneuver Drive-1 (B) 6 1 G
16 PowerPlant-3 (E) 16 P 3
1 Fuel Scoops 0.1
1 Fuel Purifiers 0.1
0 DS Surf Communicator 3.5
0 DS Surf Jammer 3.5
0 DS Surf Radar 3.5
0 DS Surf Scope 3.5
0 DS Surf EMS 3.5
0 Or Surf Mass Sensor 1.6
0 G Surf Deep Radar 4.1
0 Or Surf Analyzer/Sniffer 1.6
0 Or Surf Activity Sensor 1.6
0 Or Surf Field Sensor 1.6
0 Or Surf Proximeter 1.6
0 Vd Surf Sound Sensor 0.6
0 Or Surf Densitometer 1.6
0 Fo Surf Life Detector 2.6
0 LR Surf Scanner 2.5
1 AR T3 Missile 1.2
2 2x Vd T3 Beam Laser 3 #2
4 Magazine 0 50 x Size-5
3 Computer Model/2bis std 7.5
2 Clinic 1
2 2x Life Support Standard 2 #2 10 person-months
9 Standard Bridge 0.8 2cc 4op 1ws
10 5x Crew Stateroom 0.5 #5 1 crew
4 Crew Lounge 0
1 Crew Common Fresher 1 10 crew
1 2x Air Lock 0.2 #2
4 2x Cargo Lock 0 #2
5 10x Low Berth 1 #10 1 passenger
46 Cargo Hold Basic 0
16 8x Standard Stateroom 0.8 #8 1 passenger
4 Passenger Lounge 0
1 Common Fresher 1 10 passengers
4 Vehicle Lock 0
4 Air/Raft Enclosed 0.1
[/code]

If you want to experiment with this craft design, here is the zipped source ACS-A-CS13-Star v0.41.yml which theoretically can be imported into the T5 Shipyard webapp. I had some issues to do so, but importing the whole archive worked fine: acs-archive.yml. You need to unzip the download prior to using it.

High Guard Stats

USP: AA-32313B1-600000-40003-0
Hull: 300 ton streamlined cone
Jump Capability: Jump-3
Maneuver: 1G constant accelleration
Power: Pn3; 4 week range with 9 tons fuel
Fuel Tankage: 99 tons. Supports 1 Jump-3 & the power plant. Fuel scoops and purification is installed.
Computer: Model 2/bis
Armour: 21 tons of structural reinforcement. Armour Factor 6. Crew: 8. Pilot, Navigator, Engineer, Steward, Medic, 3 Gunners.
Passengers: 8 high or mid passengers, 10 low passengers.
Cargo Capacity: 50 tons.
Cost: 135.36 MCr

MgT Stats made with Traveller SRD:

2014-11-06 18.08.04