UPP: | 643AF8 |
HomeWorld: | StarPort=B, Size=Small, Atmos=Standard, Hydro=Desert Population=Med, Law=Moderate, Tech=Early Stellar |
Age: | 46 |
Terms: | 7 |
Career: | Merchant |
Rank: | 1st Officer (Rank 4) |
Skills: | Medical-2, Sensor Ops-2, Computer-1, Engineering-1, Instruction-1, Jack-of-all-Trades-1, Legal-1, Linguistics-1, Mechanical-1, Streetwise-1, Trader-1, Vacc Suit-1, Handgun-0, Wheeled Vehicle-0 |
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Cash: | 70000 Cr |
Pension: | 14000 Cr/Year |
Skills/Experience: | 14 / 21 |
Benefits: | Low Passage (x2) |
hide detailed history Rolled UPP = 7429C8 homeworld skill: Computer-0 homeworld skill: Wheeled Vehicle-0 Successfully enlisted in Merchant (rolled 6, needed 4) career skill: Vacc Suit-0 career skill: Handgun-0 TERM 1 Survival Roll = 12 (3 required); You survived the term without mishap (2 skills) Commission Roll = 6 (3 required); You received a Commission to become a 4th Officer (1 bonus skill) Promotion Roll = 5 (9 required); You were not Promoted. Special Duty Roll = 6 (4 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 9 (4 required); You have the option of serving another term. 4 skills to add: +1 Endurance +1 Dexterity Trader-1 Legal-1 TERM 2 Survival Roll = 11 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 8 (9 required); You were not Promoted. Special Duty Roll = 9 (4 required); You were given Special Duties (2 bonus skills) Reenlistment Roll = 3 (4 required); Your services are no longer required. 3 skills to add: +1 Endurance Jack-of-all-Trades-1 Instruction-1 TERM 3 Survival Roll = 7 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 4 (9 required); You were not Promoted. Special Duty Roll = 7 (4 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 4 (4 required); You have the option of serving another term. 2 skills to add: Medical-1 Linguistics-1 TERM 4 Survival Roll = 9 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 11 (9 required); You received a Promotion to 3rd Officer (1 bonus skill) Special Duty Roll = 3 (4 required); You were not given Special Duties. Reenlistment Roll = 11 (4 required); You have the option of serving another term. 2 skills to add: Sensor Ops-1 Vacc Suit-1 Strength Aging Roll = 8 (8+ needed) - you avoid the effects of aging Dexteriry Aging Roll = 7 (7+ needed) - you avoid the effects of aging Endurance Aging Roll = 3 (8+ needed) - your endurance has reduced from 4 to 3 TERM 5 Survival Roll = 5 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 2 (9 required); You were not Promoted. Special Duty Roll = 4 (4 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 3 (4 required); Your services are no longer required. 2 skills to add: +1 Endurance Engineering-1 Strength Aging Roll = 9 (8+ needed) - you avoid the effects of aging Dexteriry Aging Roll = 4 (7+ needed) - your dexterity has reduced from 5 to 4 Endurance Aging Roll = 7 (8+ needed) - your endurance has reduced from 4 to 3 TERM 6 Survival Roll = 6 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 10 (9 required); You received a Promotion to 2nd Officer (1 bonus skill) Special Duty Roll = 6 (4 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 6 (4 required); You have the option of serving another term. 3 skills to add: +1 Endurance Medical-2 Sensor Ops-2 Strength Aging Roll = 9 (8+ needed) - you avoid the effects of aging Dexteriry Aging Roll = 10 (7+ needed) - you avoid the effects of aging Endurance Aging Roll = 7 (8+ needed) - your endurance has reduced from 4 to 3 TERM 7 Survival Roll = 11 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 10 (9 required); You received a Promotion to 1st Officer (1 bonus skill) Special Duty Roll = 8 (4 required); You were given Special Duties (2 bonus skills) Reenlistment Roll = 9 (12 required); Your services are no longer required. 4 skills to add: +1 Endurance Mechanical-1 Computer-1 Streetwise-1 Strength Aging Roll = 4 (8+ needed) - your strength has reduced from 7 to 6 Dexteriry Aging Roll = 10 (7+ needed) - you avoid the effects of aging Endurance Aging Roll = 7 (8+ needed) - your endurance has reduced from 4 to 3 MUSTERING OUT (9 rolls) benefits roll of 6 - Low Passage cash roll of 7 - 50000 Cr. cash roll of 5 - 10000 Cr. benefits roll of 3 - +2 Edu +1 Education +1 Education cash roll of 4 - 10000 Cr. benefits roll of 3 - +2 Edu +1 Education +1 Education benefits roll of 2 - +1 Int +1 Intelligence benefits roll of 1 - Low Passage benefits roll of 3 - +2 Edu +1 Education +1 Education Character Complete |