MegaTraveller Basic Character Generator

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Decision Making

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Character Summary

UPP:  
643AF8
HomeWorld:  
StarPort=B, Size=Small, Atmos=Standard, Hydro=Desert
Population=Med, Law=Moderate, Tech=Early Stellar
Age:
46
Terms:
7
Career:
Merchant
Rank:
1st Officer (Rank 4)
Skills:
Medical-2, Sensor Ops-2, Computer-1, Engineering-1, Instruction-1, Jack-of-all-Trades-1, Legal-1, Linguistics-1, Mechanical-1, Streetwise-1, Trader-1, Vacc Suit-1, Handgun-0, Wheeled Vehicle-0
Cash:
70000 Cr
Pension:
14000 Cr/Year
Skills/Experience:
14 / 21
Benefits:
Low Passage (x2)
hide detailed history
Rolled UPP = 7429C8
homeworld skill: Computer-0
homeworld skill: Wheeled Vehicle-0
Successfully enlisted in Merchant (rolled 6, needed 4)
career skill: Vacc Suit-0
career skill: Handgun-0

TERM 1
Survival Roll = 12 (3 required); You survived the term without mishap (2 skills)
Commission Roll = 6 (3 required); You received a Commission to become a 4th Officer (1 bonus skill)
Promotion Roll = 5 (9 required); You were not Promoted.
Special Duty Roll = 6 (4 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 9 (4 required); You have the option of serving another term.
4 skills to add:
+1 Endurance
+1 Dexterity
Trader-1
Legal-1

TERM 2
Survival Roll = 11 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 8 (9 required); You were not Promoted.
Special Duty Roll = 9 (4 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 3 (4 required); Your services are no longer required.
3 skills to add:
+1 Endurance
Jack-of-all-Trades-1
Instruction-1

TERM 3
Survival Roll = 7 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 4 (9 required); You were not Promoted.
Special Duty Roll = 7 (4 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 4 (4 required); You have the option of serving another term.
2 skills to add:
Medical-1
Linguistics-1

TERM 4
Survival Roll = 9 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 11 (9 required); You received a Promotion to 3rd Officer (1 bonus skill)
Special Duty Roll = 3 (4 required); You were not given Special Duties.
Reenlistment Roll = 11 (4 required); You have the option of serving another term.
2 skills to add:
Sensor Ops-1
Vacc Suit-1
Strength Aging Roll = 8 (8+ needed) - you avoid the effects of aging
Dexteriry Aging Roll = 7 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 3 (8+ needed) - your endurance has reduced from 4 to 3

TERM 5
Survival Roll = 5 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 2 (9 required); You were not Promoted.
Special Duty Roll = 4 (4 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 3 (4 required); Your services are no longer required.
2 skills to add:
+1 Endurance
Engineering-1
Strength Aging Roll = 9 (8+ needed) - you avoid the effects of aging
Dexteriry Aging Roll = 4 (7+ needed) - your dexterity has reduced from 5 to 4
Endurance Aging Roll = 7 (8+ needed) - your endurance has reduced from 4 to 3

TERM 6
Survival Roll = 6 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 10 (9 required); You received a Promotion to 2nd Officer (1 bonus skill)
Special Duty Roll = 6 (4 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 6 (4 required); You have the option of serving another term.
3 skills to add:
+1 Endurance
Medical-2
Sensor Ops-2
Strength Aging Roll = 9 (8+ needed) - you avoid the effects of aging
Dexteriry Aging Roll = 10 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 7 (8+ needed) - your endurance has reduced from 4 to 3

TERM 7
Survival Roll = 11 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 10 (9 required); You received a Promotion to 1st Officer (1 bonus skill)
Special Duty Roll = 8 (4 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 9 (12 required); Your services are no longer required.
4 skills to add:
+1 Endurance
Mechanical-1
Computer-1
Streetwise-1
Strength Aging Roll = 4 (8+ needed) - your strength has reduced from 7 to 6
Dexteriry Aging Roll = 10 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 7 (8+ needed) - your endurance has reduced from 4 to 3

MUSTERING OUT (9 rolls)
benefits roll of 6 - Low Passage
cash roll of 7 - 50000 Cr.
cash roll of 5 - 10000 Cr.
benefits roll of 3 - +2 Edu
+1 Education
+1 Education
cash roll of 4 - 10000 Cr.
benefits roll of 3 - +2 Edu
+1 Education
+1 Education
benefits roll of 2 - +1 Int
+1 Intelligence
benefits roll of 1 - Low Passage
benefits roll of 3 - +2 Edu
+1 Education
+1 Education

Character Complete