UPP: | 22D6BA |
HomeWorld: | StarPort=C, Size=Medium, Atmos=Vacuum, Hydro=Wet Population=High, Law=Moderate, Tech=High Stellar |
Age: | 46 |
Terms: | 7 |
Career: | Rogue |
Rank: | None |
Skills: | Streetwise-3, Brawling-2, Carousing-2, Intrusion-2, Bribery-1, Computer-1, Instruction-1, Jack-of-all-Trades-1, Pistol-1, Robot Ops-1, Ships Boat-1, Tactics-1, Grav Vehicle-0, Handgun-0 |
||
Cash: | 200000 Cr |
Pension: | 14000 Cr/Year |
Skills/Experience: | 16 / 17 |
Benefits: | Low Passage, Pistol, Traveller's |
hide detailed history Rolled UPP = 52B6B9 homeworld skill: Computer-0 homeworld skill: Grav Vehicle-0 Failed to enlist in Belter (rolled 4, needed 6) Successfully enlisted in Rogue (rolled 12, needed 4) career skill: Streetwise-1 career skill: Handgun-0 TERM 1 Survival Roll = 7 (7 required); You survived the term without mishap (2 skills) Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 7 (5 required); You have the option of serving another term. 3 skills to add: Brawling-1 Computer-1 Tactics-1 TERM 2 Survival Roll = 8 (7 required); You survived the term without mishap (2 skills) Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 6 (5 required); You have the option of serving another term. 3 skills to add: Carousing-1 Carousing-2 +1 Dexterity TERM 3 Survival Roll = 7 (7 required); You survived the term without mishap (2 skills) Special Duty Roll = 9 (5 required); You were given Special Duties (2 bonus skills) Reenlistment Roll = 5 (5 required); You have the option of serving another term. 4 skills to add: +1 Endurance +1 Endurance Intrusion-1 Jack-of-all-Trades-1 TERM 4 Survival Roll = 6 (7 required); You were injured and will be invalided out (2 skills) Special Duty Roll = 3 (5 required); You were not given Special Duties. 2 skills to add: Streetwise-2 Ships Boat-1 Strength Aging Roll = 11 (8+ needed) - you avoid the effects of aging Dexteriry Aging Roll = 6 (7+ needed) - your dexterity has reduced from 3 to 2 Endurance Aging Roll = 9 (8+ needed) - you avoid the effects of aging TERM 5 Survival Roll = 8 (7 required); You survived the term without mishap (2 skills) Special Duty Roll = 4 (5 required); You were not given Special Duties. Reenlistment Roll = 6 (5 required); You have the option of serving another term. 2 skills to add: Brawling-2 Instruction-1 Strength Aging Roll = 4 (8+ needed) - your strength has reduced from 5 to 4 Dexteriry Aging Roll = 8 (7+ needed) - you avoid the effects of aging Endurance Aging Roll = 6 (8+ needed) - your endurance has reduced from 13 to 12 TERM 6 Survival Roll = 8 (7 required); You survived the term without mishap (2 skills) Special Duty Roll = 5 (5 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 10 (5 required); You have the option of serving another term. 3 skills to add: +1 Endurance Bribery-1 Intrusion-2 Strength Aging Roll = 5 (8+ needed) - your strength has reduced from 4 to 3 Dexteriry Aging Roll = 9 (7+ needed) - you avoid the effects of aging Endurance Aging Roll = 9 (8+ needed) - you avoid the effects of aging TERM 7 Survival Roll = 5 (7 required); You were injured and will be invalided out (2 skills) Special Duty Roll = 4 (5 required); You were not given Special Duties. 2 skills to add: Robot Ops-1 Streetwise-3 Strength Aging Roll = 6 (8+ needed) - your strength has reduced from 3 to 2 Dexteriry Aging Roll = 7 (7+ needed) - you avoid the effects of aging Endurance Aging Roll = 11 (8+ needed) - you avoid the effects of aging MUSTERING OUT (7 rolls) benefits roll of 2 - +1 Soc +1 Social benefits roll of 4 - Weapon chose Pistol cash roll of 6 - 100000 Cr. cash roll of 7 - 100000 Cr. benefits roll of 6 - Traveller's benefits roll of 3 - Weapon Pistol-1 benefits roll of 1 - Low Passage Character Complete |