MegaTraveller Basic Character Generator

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Decision Making

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Character Summary

UPP:  
22D6BA
HomeWorld:  
StarPort=C, Size=Medium, Atmos=Vacuum, Hydro=Wet
Population=High, Law=Moderate, Tech=High Stellar
Age:
46
Terms:
7
Career:
Rogue
Rank:
None
Skills:
Streetwise-3, Brawling-2, Carousing-2, Intrusion-2, Bribery-1, Computer-1, Instruction-1, Jack-of-all-Trades-1, Pistol-1, Robot Ops-1, Ships Boat-1, Tactics-1, Grav Vehicle-0, Handgun-0
Cash:
200000 Cr
Pension:
14000 Cr/Year
Skills/Experience:
16 / 17
Benefits:
Low Passage, Pistol, Traveller's
hide detailed history
Rolled UPP = 52B6B9
homeworld skill: Computer-0
homeworld skill: Grav Vehicle-0
Failed to enlist in Belter (rolled 4, needed 6)
Successfully enlisted in Rogue (rolled 12, needed 4)
career skill: Streetwise-1
career skill: Handgun-0

TERM 1
Survival Roll = 7 (7 required); You survived the term without mishap (2 skills)
Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 7 (5 required); You have the option of serving another term.
3 skills to add:
Brawling-1
Computer-1
Tactics-1

TERM 2
Survival Roll = 8 (7 required); You survived the term without mishap (2 skills)
Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 6 (5 required); You have the option of serving another term.
3 skills to add:
Carousing-1
Carousing-2
+1 Dexterity

TERM 3
Survival Roll = 7 (7 required); You survived the term without mishap (2 skills)
Special Duty Roll = 9 (5 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 5 (5 required); You have the option of serving another term.
4 skills to add:
+1 Endurance
+1 Endurance
Intrusion-1
Jack-of-all-Trades-1

TERM 4
Survival Roll = 6 (7 required); You were injured and will be invalided out (2 skills)
Special Duty Roll = 3 (5 required); You were not given Special Duties.
2 skills to add:
Streetwise-2
Ships Boat-1
Strength Aging Roll = 11 (8+ needed) - you avoid the effects of aging
Dexteriry Aging Roll = 6 (7+ needed) - your dexterity has reduced from 3 to 2
Endurance Aging Roll = 9 (8+ needed) - you avoid the effects of aging

TERM 5
Survival Roll = 8 (7 required); You survived the term without mishap (2 skills)
Special Duty Roll = 4 (5 required); You were not given Special Duties.
Reenlistment Roll = 6 (5 required); You have the option of serving another term.
2 skills to add:
Brawling-2
Instruction-1
Strength Aging Roll = 4 (8+ needed) - your strength has reduced from 5 to 4
Dexteriry Aging Roll = 8 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 6 (8+ needed) - your endurance has reduced from 13 to 12

TERM 6
Survival Roll = 8 (7 required); You survived the term without mishap (2 skills)
Special Duty Roll = 5 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 10 (5 required); You have the option of serving another term.
3 skills to add:
+1 Endurance
Bribery-1
Intrusion-2
Strength Aging Roll = 5 (8+ needed) - your strength has reduced from 4 to 3
Dexteriry Aging Roll = 9 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 9 (8+ needed) - you avoid the effects of aging

TERM 7
Survival Roll = 5 (7 required); You were injured and will be invalided out (2 skills)
Special Duty Roll = 4 (5 required); You were not given Special Duties.
2 skills to add:
Robot Ops-1
Streetwise-3
Strength Aging Roll = 6 (8+ needed) - your strength has reduced from 3 to 2
Dexteriry Aging Roll = 7 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 11 (8+ needed) - you avoid the effects of aging

MUSTERING OUT (7 rolls)
benefits roll of 2 - +1 Soc
+1 Social
benefits roll of 4 - Weapon
chose Pistol
cash roll of 6 - 100000 Cr.
cash roll of 7 - 100000 Cr.
benefits roll of 6 - Traveller's
benefits roll of 3 - Weapon
Pistol-1
benefits roll of 1 - Low Passage

Character Complete