UPP: | 86A8AB |
HomeWorld: | StarPort=B, Size=Medium, Atmos=Standard, Hydro=Wet Population=High, Law=Moderate, Tech=High Stellar |
Age: | 34 |
Terms: | 4 |
Career: | Army |
Rank: | Colonel (Rank 5) |
Skills: | Tactics-3, Instruction-2, Rifleman-2, ATV-1, Battle Dress-1, Brawling-1, Combat Rifleman-1, Gravitics-1, Jack-of-all-Trades-1, Medical-1, Small Blade-1, Submachinegun-1, Computer-0, Energy Weapons-0, Grav Vehicle-0 |
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Cash: | 25000 Cr |
Pension: | 0 Cr/Year |
Skills/Experience: | 16 / 16 |
Benefits: | Middle Passage, Advanced Combat Rifle |
hide detailed history Rolled UPP = 96B69B homeworld skill: Computer-0 homeworld skill: Grav Vehicle-0 Failed to enlist in Navy (rolled 5, needed 6) Drafted into Army career skill: Combat Rifleman-1 career skill: Energy Weapons-0 TERM 1 Survival Roll = 5 (3 required); You survived the term without mishap (2 skills) Commission Roll = 5 (4 required); You received a Commission to become a Lieutenant (1 bonus skill) commission skill: Submachinegun-1 Promotion Roll = 5 (5 required); You received a Promotion to Captain (1 bonus skill) Special Duty Roll = 4 (6 required); You were not given Special Duties. Reenlistment Roll = 8 (7 required); You have the option of serving another term. 4 skills to add: Tactics-1 +1 Education Brawling-1 Small Blade-1 TERM 2 Survival Roll = 7 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 6 (5 required); You received a Promotion to Major (1 bonus skill) Special Duty Roll = 8 (6 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 10 (7 required); You have the option of serving another term. 3 skills to add: Gravitics-1 Medical-1 ATV-1 TERM 3 Survival Roll = 8 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 10 (5 required); You were Promoted to Lt. Colonel (2 bonus skills) Special Duty Roll = 10 (6 required); You were given Special Duties (2 bonus skills) Reenlistment Roll = 8 (7 required); You have the option of serving another term. 5 skills to add: Jack-of-all-Trades-1 Tactics-2 Rifleman-1 Rifleman-2 Battle Dress-1 TERM 4 Survival Roll = 11 (3 required); You survived the term without mishap (1 skill) Promotion Roll = 11 (5 required); You were Promoted to Colonel (2 bonus skills) Special Duty Roll = 6 (6 required); You were given Special Duties (1 bonus skill) Reenlistment Roll = 3 (7 required); Your services are no longer required. 4 skills to add: Instruction-1 Tactics-3 Instruction-2 Tactics-4 Skill reduced due to Experience limit: Tactics-3 Strength Aging Roll = 4 (8+ needed) - your strength has reduced from 9 to 8 Dexteriry Aging Roll = 10 (7+ needed) - you avoid the effects of aging Endurance Aging Roll = 6 (8+ needed) - your endurance has reduced from 11 to 10 MUSTERING OUT (7 rolls) cash roll of 5 - 10000 Cr. benefits roll of 2 - +1 Int +1 Intelligence benefits roll of 4 - Weapon chose Advanced Combat Rifle benefits roll of 6 - Middle Passage cash roll of 2 - 5000 Cr. benefits roll of 2 - +1 Int +1 Intelligence cash roll of 5 - 10000 Cr. Character Complete |