MegaTraveller Basic Character Generator

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Decision Making

Congratulations. Character Complete!

Character Summary

UPP:  
86A8AB
HomeWorld:  
StarPort=B, Size=Medium, Atmos=Standard, Hydro=Wet
Population=High, Law=Moderate, Tech=High Stellar
Age:
34
Terms:
4
Career:
Army
Rank:
Colonel (Rank 5)
Skills:
Tactics-3, Instruction-2, Rifleman-2, ATV-1, Battle Dress-1, Brawling-1, Combat Rifleman-1, Gravitics-1, Jack-of-all-Trades-1, Medical-1, Small Blade-1, Submachinegun-1, Computer-0, Energy Weapons-0, Grav Vehicle-0
Cash:
25000 Cr
Pension:
0 Cr/Year
Skills/Experience:
16 / 16
Benefits:
Middle Passage, Advanced Combat Rifle
hide detailed history
Rolled UPP = 96B69B
homeworld skill: Computer-0
homeworld skill: Grav Vehicle-0
Failed to enlist in Navy (rolled 5, needed 6)
Drafted into Army
career skill: Combat Rifleman-1
career skill: Energy Weapons-0

TERM 1
Survival Roll = 5 (3 required); You survived the term without mishap (2 skills)
Commission Roll = 5 (4 required); You received a Commission to become a Lieutenant (1 bonus skill)
commission skill: Submachinegun-1
Promotion Roll = 5 (5 required); You received a Promotion to Captain (1 bonus skill)
Special Duty Roll = 4 (6 required); You were not given Special Duties.
Reenlistment Roll = 8 (7 required); You have the option of serving another term.
4 skills to add:
Tactics-1
+1 Education
Brawling-1
Small Blade-1

TERM 2
Survival Roll = 7 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 6 (5 required); You received a Promotion to Major (1 bonus skill)
Special Duty Roll = 8 (6 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 10 (7 required); You have the option of serving another term.
3 skills to add:
Gravitics-1
Medical-1
ATV-1

TERM 3
Survival Roll = 8 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 10 (5 required); You were Promoted to Lt. Colonel (2 bonus skills)
Special Duty Roll = 10 (6 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 8 (7 required); You have the option of serving another term.
5 skills to add:
Jack-of-all-Trades-1
Tactics-2
Rifleman-1
Rifleman-2
Battle Dress-1

TERM 4
Survival Roll = 11 (3 required); You survived the term without mishap (1 skill)
Promotion Roll = 11 (5 required); You were Promoted to Colonel (2 bonus skills)
Special Duty Roll = 6 (6 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 3 (7 required); Your services are no longer required.
4 skills to add:
Instruction-1
Tactics-3
Instruction-2
Tactics-4
Skill reduced due to Experience limit: Tactics-3
Strength Aging Roll = 4 (8+ needed) - your strength has reduced from 9 to 8
Dexteriry Aging Roll = 10 (7+ needed) - you avoid the effects of aging
Endurance Aging Roll = 6 (8+ needed) - your endurance has reduced from 11 to 10

MUSTERING OUT (7 rolls)
cash roll of 5 - 10000 Cr.
benefits roll of 2 - +1 Int
+1 Intelligence
benefits roll of 4 - Weapon
chose Advanced Combat Rifle
benefits roll of 6 - Middle Passage
cash roll of 2 - 5000 Cr.
benefits roll of 2 - +1 Int
+1 Intelligence
cash roll of 5 - 10000 Cr.

Character Complete