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TravellerIllustrated.com

I guess it was about time to register my own domain for the site. So when I installed the Jetpack-Plugin for WordPress and registered a dedicated wordpress.com user-account, they offered my to register the same as a full fledged domain: travellerillustrated.com

Nice, but I wanted that domain with my webspace provider of trust and registered it. So from now on we will also be available through http://travellerillustrated.com




Starship – RIC Star Class Armored Merchant

Finally a textured model of the 300ton Armored Merchant. The image below shows the vessel in her Rhaan Interstellar Corp (RIC) livery.

Rhaan Interstellar Corp - 300dt Star Class Armored Merchant "Solar Flare"

Rhaan Interstellar Corp – 300dt Star Class Armored Merchant „Solar Flare“

Star Class Traveller 5 Stats

Vol

Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes

300

Armored Merchant 12 50 1 3 3 99 one month 135.36 Computer Model/2 bis 6 8 10 sl,a/r

Star Class Traveller SRD Stats

The standard Air/Raft features a matching paint job with RIC logo, while the 4ton standard Container sports an Imperiallines livery.




Small Craft – 30ton Ship’s Boat

Here it is, finally. The 30ton Ship’s Boat got a livery. And not a completely bad one I would say. The 4dt container in the image below is just a quick by-product that might see a bit of improvement in the future.

ShipsBoat-8_Imperiallines01

30ton Ship’s Boat, Copyright 2015: Traveller Illustrated

More to come…

 




Small Craft – An Overview

The mission of this site is to eventually model and texture all the common and some less common adventure class starships  (ACS) from Classic Traveller (CT). As of now I have modelled a good batch of craft that need a livery badly.

In order to see which ships or boats need one and to keep track of where I am with this venture I frequently render a group shot or parade of all (significant) models and texture variants. Of course I actually produced more texture variants for some than shown in the render below, but some were simply not to my liking. No need to bother anyone with those.

TravellerSmallCraftParade02

More to come…




Small Craft – 10 ton Sloop

Just a quick model of a tiny craft designed by HG_B over at CotI forums.

10ton Intrasystem Sloop

10ton Intrasystem Sloop

 And for the livery I think I’m going in the direction of a classic VW T1 bus… ☺




Vehicle – Air/Raft Variants

Standard open top Air/Raft

TL 9, 4 tons, Cr 90,000.
A light gravitic vehicle. An air/raft can usually cruise at 100 kph (but is extremely subject to wind effects). Top speed varies depending on size and model. An air/raft can reach orbit in several hours (number of hours equal to planetary size digit in the UPP); passengers must wear vacc suits and interplanetary travel in an air/raft is not possible. Life support must be recharged daily. An air/raft can carry up to ten persons or two tons of cargo for the larger variants. The air/raft is unpressurized and usually open-topped. Presdurized enclosed variants exist.

Halcyon open Air/Raft TL 13

AirRaft4

The Air/Raft is inspired by a model from Robert Pearce and follows the general shape.
Craft ID: Halcyon Four-man Open Air/Raft, TL 13, Cr 492,000 (std MCr 866,000)

Hull:   1/1, Disp=2, Config=4SL, Armor=6F, Open-top 20%
        Unloaded= 3.038 tons, loaded= 14.272 tons

Power:  1/2, Fusion=0.6 MW, Duration= 20/60

Loco:   1/2, LowPowHiG Thrust=17 tons, Avionics
        (loaded) NOE=57 kph, Cruise=171 kph, Top=228 kph
        (unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
        (unloaded, vacuum) NOE=170, Cruise= 2758 kph, Top= 3678 kph

Commo:  Radio=far orbit x1, MaserComm=far orbit

Sensors: ActEMS=Vdist, PassEMS=Vdist,
        ActObjScan=Diff, ActObjPin=Diff, PassEngScan=Form

Off/Def: Hardpoint x1

Control: Computer=Mod 0 x2, Panel=Dynalink x8,
        Environ=BasEnv

Accom:  Crew=1 (driver), seats=adequate x4

Other:  Cargo=11.167 kl, Fuel=0.96 kl,
        ObjSize=small, EMLevel=Moderate

Hurakan enclosed Air/Raft TL 13

Hurricane_AirRaft

Craft ID: Four-man Enclosed Air/Raft, TL 13, MCr 1.394 (std MCr 2.12)

Hull:   1/1, Disp=3, Config=4SL, Armor=10F,
        Unloaded=7 tons, loaded=27 tons

Power:  1/2, Fusion=1.4 MW, Duration=20/60

Loco:   1/2, LowPowHiG Thrust=33 tons,
        (loaded) NOE=65 kph, Cruise=194 kph, Top=258 kph
        (unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
        (unloaded, vacuum) NOE=170, Cruise=2445 kph, Top=3260 kph

Commo:  Radio=far orbit x1, LaserComm=far orbit, MaserComm=far orbit

Sensors: EMMasking, ActEMS=Vdist, PassEMS=Vdist, Dens/LoPen=50m,
        Neutrino=100 kW,
        ActObjScan=Diff, ActObjPin=Diff, PassObjScan=Diff,
        PassObjPin=Diff, PassEngScan=Diff, PassEngPin=Diff

Off/Def: Hardpoint x1

Control: Computer=Mod 0 x2, Panel=dynalink x23,
        Environ=(BasEnv, BasLS)

Accom:  Crew=1 (driver), seats=adequate x4

Other:  Cargo=20 kl, Fuel=1.672 kl, HoloRecorder x2,
        ObjSize=small, EMLevel=Faint



Equipment – Collapsible Auxiliary Fuel Tankage (CAFT)

The TL12 Collapsible Auxilliary Fuel Tankage (CAFT) is an optional addition to a cargo bay to store liquid hydrogen as additional fuel tankage inside the cargo bay. The material is flexible and conforming so no cargo capacity is wasted. Each CAFT is crafted for a specific cargo bay. Interchangeability is possible for identical cargo bays. Fuel Transfer Pumps are necessary to use the CAFT, so each cargo bay has to be fittet with the appropriate equipment (one Fuel Transfer Pump per CAFT). All CAFTs have a Cellular Design which allows incremental filling and emptying, as well as refining into the CAFTs when Fuel Processors are installed (unrefined fuel to be pumped through the processor into the CAFT (in increments of the cellular capacity (usually 2tons for ACS). Processing is possible from CAFT into another CAFT or from Main Tankage into CAFT or vice versa.

Outfitters usually have CAFTs available for the most common adventure class ships (e.g. Free Trader, Far Trader, Subsidized Merchant, etc.), though there are some ships that simply do not have enough cargo space. These Standard CAFTs have the necessary Fuel Transfer Pumps slotted into their respective deployment frames. These standard CAFTs are available at a discount. See below.

Individually manufactured CAFT per 10 ton cargo bay filled: 0,1 ton (1 percent reduction in capacity) and 0,1 MCr

Installation of piping or additional fuel transfer pumps requires at least Class C starwort facilities, an additional week of layover and lots of credits. Ships with Fuel Processors usually have the necessary piping already in place. Also available are man-portable Fuel Transfer Pumps (MFTP), but the Ship needs to have the required piping installed to use these pumps.

Scout/Seeker Type J: This is a modified surplus Type-S Scout/Courier that has two 10 ton ore bays and already comes with a 10 ton Dismountable Fuel Tank, reducing ore capacity to 10 tons and increasing fuel capacity to 40 tons. As CAFTs are available from 10tons capacity up, there is no CAFT for the Scout/Seeker or any ship with less than 10tons in a single cargo bay available. The standard Type-S has only 3tons of cargo.

Safari Ship

Free Trader, Far Trader, Armored Merchant, Fat Trader, etc.
10ton CAFT, 1ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
20ton CAFT, 2ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
30ton CAFT, 3ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)
40ton CAFT, 4ton packaged, Fuel Transfer Pumps included, Cellular Design (2ton Cells)

Similar Equipment

Dismountable Fuel Tanks (DFT): These auxiliary tanks are included in the original ship design (see Seeker Class).
DropTanks (DT): These are external Tanks that are jettisoned prior to Jump (see Gazelle Class).
Fuel Bays (FB): Cargo Bays designed to carry fuel or liquids (see Traveller 5 Core Rules)

 




Character (MT) – Harlan Wolfe

Character (MT, 1110)

Harlan Wolfe – Scout (46) – generated with MT CharGen by Zarkol (hosted with permission)

Year's Endgame Character
Harlan Wolfe Scout 468BC8 Age 46 7 Terms
Electronics-3 Grav Vehicle-3 Pilot-3 Mechanical-2 Vacc Suit-2
Demolitions-1 Instruction-1 Jack-of-all-Trades-1 Laser Weapons-1 Computer-1
Handgun-0 (im Training +1) Engineering-0
Laser Rifle Snub Pistol Laser Pistol
Ship Share: „Tin Lizzie" Type-A Beowulf Class Position: Pilot Cr. 50,000
Homeworld Scandia / Arcturus (Solomani Rim 2628) UWP A658969-E Starmap

MgT-CharacterSheet (incomplete), based on this Fillable PDF.

Harlan was born and raised in an Imperial Naval Garrison on Scandia in 1064. Even though he befriended local kids during his younger years, there always remained a political tension between him and his friends and their families. Later in school and college these political gaps widened and to prevent himself from having to report his friends suspected pro- Solomani Confederation activities to the Naval Command on Scandia he enlisted with the Imperial Interstellar Scout Service as soon as he turned 18 and left Scandia for good.

In the following 28 years he lived the life of a first in scout mainly. Lots of Special Duties during the 4th Frontier War (1082-1084 during his 1st Term) and 5th Frontier War (1107-1109, during his 5th Term) boosted his Education and Experience and when his trusty old Scout/Courier was finally decommissioned ut of old age he discharged honorably on Rhylanor in the Spinward Marches with a meager pension of 14KCr per year and some cash.

For some reason – and he still swears he got tricked into the deal – he accepted an offer to crew a Safari Ship to Kegena (Amber Zone) two weeks later, where he got separated from the ship and it’s guests. Harlan ended up passed out in a hotel near a tiny Frontier Starport, where he eventually met a few other stranded Travellers who regularly gathered at the establishment to drink away the pain and sorrow that only an amber zone frontier world can cause.

The only ship that ever visited the planet during the week Harlan and his new friends spend on the beautiful but unrestful world of Kegena was a dusty, old and pretty beaten up Free Trader called Tin Lizzy, which had already sat rusting on the Tarmac of the Class E Port when he arrived with no crew in sight or business visible.

Finally he managed to get the local authorities to make an offer to acquire the ship for a ridiculously low sum of credits that practically reeked from something being utterly wrong with the ship.

German Version (PDF)

The „Tin Lizzie“

The Tin Lizzie is an old beaten up Free Trader our „Year’s Endgame“ Group will have to endure. She’s not a beauty anymore, held together by duct tape, borrowed replacement parts and things found at scrap yards or elsewhere.

The Pilot is Harlan Wolfe – an aging ex-scout trying to make ends meet – with a patchwork crew of four humans hardly meeting the requirements for the vessel.

Type-A_TinLizzie

Vol Name TL Free Gs Jump Power Fuel Duration MCr Computer Crew Psgr. LB Notes
200 Free Trader 10 82 1 1 A 22 4 weeks 42.6 Model/1std 4 6 20 st, fs, 2t

The Tin Lizzie operates on a Vala-HPJ-2A jump drive, now mounts a Billstein SMD/A maneuver drive, and a General Systems FP/A2 power plant, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 20t per parsec, and one month of operations. Attached to the bridge is a VelociAct SureCalc-1 Computer Model/1 std.

There are 9 standard staterooms, an owner’s suite (used for high passengers), and 17 out of 20 available low berths. Three berth are defective.

The two VelociAct Surefire XA2 dual turrets are equipped with a sandcaster and beam laser in the ventral turret and a dual missile launcher installed in the dorsal turret, so the feed mechanism can be installed in the lower cargo bay. Both turrets can be remotely controlled from the bridge or engineering but usually require the gunner to mount the turret control chambers adjacent to the Air/Raft garage on Deck A during combat.

Cargo capacity is 82 tons of which up to two tons may be reserved as missile storage. The ship has a more or less streamlined hull (pieces of the patched hull’s paneling might fall off during reentry), with scoops and intakes for frontier refueling. Skimming a full tank requires only little over an hour while processing the skimmed fuel takes about 11 to 12 hours.

There are two Tank Bubbles of 20t capacity of auxiliary tankage each stowed in the cargo hold, which would enable the ship to perform up to three Jump-1 in a rapid succession without refuelling. Pumping the contents of one bubble into the original tankage requires an hour of work prior to the next jump. Frontier refuelling and filling the Tank Bubbles however is tedious work. First fuel needs to be skimmed into the origi al tanks. Then refining takes about 11 to 12 hours, after which the newly refined fuel can be pumped into the auxiliary tankage. Then the process needs to be repeated for each Tank Bubble and once more for the original tankage. The „Tin Lizzy“ can be fully fueled within 36 hours.

The ship has 4 crew, and can carry 6 passengers and 20 (currently 17) low passengers.

Standard open top Air/Raft

TL 9, 4 tons, Cr 90,000.
A light gravitic vehicle. An air/raft can usually cruise at 100 kph (but is extremely subject to wind effects). Top speed varies depending on size and model. An air/raft can reach orbit in several hours (number of hours equal to planetary size digit in the UPP); passengers must wear vacc suits and interplanetary travel in an air/raft is not possible. Life support must be recharged daily. An air/raft can carry up to ten persons or two tons of cargo for the larger variants. The air/raft is unpressurized and usually open-topped. Presdurized enclosed variants exist.

Halcyon open Air/Raft TL 13

AirRaft4

Craft ID: Halcyon Four-man Open Air/Raft, TL 13, Cr 492,000 (std MCr 866,000)

Hull:   1/1, Disp=2, Config=4SL, Armor=6F, Open-top 20%
        Unloaded= 3.038 tons, loaded= 14.272 tons

Power:  1/2, Fusion=0.6 MW, Duration= 20/60

Loco:   1/2, LowPowHiG Thrust=17 tons, Avionics
        (loaded) NOE=57 kph, Cruise=171 kph, Top=228 kph
        (unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
        (unloaded, vacuum) NOE=170, Cruise= 2758 kph, Top= 3678 kph

Commo:  Radio=far orbit x1, MaserComm=far orbit

Sensors: ActEMS=Vdist, PassEMS=Vdist,
        ActObjScan=Diff, ActObjPin=Diff, PassEngScan=Form

Off/Def: Hardpoint x1

Control: Computer=Mod 0 x2, Panel=Dynalink x8,
        Environ=BasEnv

Accom:  Crew=1 (driver), seats=adequate x4

Other:  Cargo=11.167 kl, Fuel=0.96 kl,
        ObjSize=small, EMLevel=Moderate

Hurakan enclosed Air/Raft TL 13

Hurricane_AirRaft

Craft ID: Four-man Enclosed Air/Raft, TL 13, MCr 1.394 (std MCr 2.12)

Hull:   1/1, Disp=3, Config=4SL, Armor=10F,
        Unloaded=7 tons, loaded=27 tons

Power:  1/2, Fusion=1.4 MW, Duration=20/60

Loco:   1/2, LowPowHiG Thrust=33 tons,
        (loaded) NOE=65 kph, Cruise=194 kph, Top=258 kph
        (unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
        (unloaded, vacuum) NOE=170, Cruise=2445 kph, Top=3260 kph

Commo:  Radio=far orbit x1, LaserComm=far orbit, MaserComm=far orbit

Sensors: EMMasking, ActEMS=Vdist, PassEMS=Vdist, Dens/LoPen=50m,
        Neutrino=100 kW,
        ActObjScan=Diff, ActObjPin=Diff, PassObjScan=Diff,
        PassObjPin=Diff, PassEngScan=Diff, PassEngPin=Diff

Off/Def: Hardpoint x1

Control: Computer=Mod 0 x2, Panel=dynalink x23,
        Environ=(BasEnv, BasLS)

Accom:  Crew=1 (driver), seats=adequate x4

Other:  Cargo=20 kl, Fuel=1.672 kl, HoloRecorder x2,
        ObjSize=small, EMLevel=Faint

Crew

PILOT: Harlan Wolfe, Scout (46)

STEWARD: Burl Belley, Bureaucrat (42)

MEDIC: Dr Ruce Brenkenhoff, Medic (42)

ENGINEER: Ancyl Campbins, Scout-Tech (34)

Chars (NPCs)

PreGen’s for the Game:
Darron Konicek, Belter (22)

Nolan Ducote, Trader (46)

Benedict Simril, Rogue (46)

Cammy Ocano, Scout (34)

Arryne Warders, Amry Colonel (34)

Tonita Dering, Hunter (30)

PreGen’s made by Herb:

Cory Rho, Sailor (38)

More Pre-Generated Characters

(Modified from CT Adventure 8 – Prison Planet)

1 Ex-Merchant, 2nd Officer, UPP: 797883, Age 38, 5 Terms
Skills: Steward-1, Medical-1, Streetwise-1, Air/Raft-1, Shotgun-2, Dagger-1
Possessions: Shotgun, MedKit , Cash: 16000

2 Ex-Navy, Lt. Commander, UPP: 765AA6, Age 34, 4 Terms
Skills: Computer-1, Admin-1, Engineering-2, Mechanical-2, Carbine-2, Handgun-4
Possessions: ACR, Laser Pistol, Handcomp , Cash: 21000

3 Ex-Army Major, UPP: A78464, Age 26, 2 Terms
Skills: Brawling-1, Mechanical-1, Blade-1, Rifle-1, SMG-1
Possessions: Toolkit, Knife , Cash: 12000

4 Ex-Rogue, UPP: 658573, Age 30, 3 Terms
Skills: Brawling-1, Gambling-1, Streetwise-2, Bribery-1
Possessions: Communicator , Cash: 8000

5 Ex-Marine Lieutenant, UPP: 966055, Age 30, 3 Terms
Skills: ATV-1, Tactics-1, Brawling-1, Cutlass-2, Revolver-1
Possessions: Revolver , Cash: 3000

6 Ex-Army Captain, UPP: 6A8573, Age 26, 2 Terms
Skills: Brawling-l, Gambling-1, Dagger-1, ATV-1, Rifle-1, SMG-1
Possessions: ACR, Cash: 20000

7 Ex-Scout, UPP: 875984, Age 34, 4 Terms
Skills: Electronics-4, Engineering-3, Vacc Suit-1, Pilot-1, Navigation-1, Auto Pistol-1, Foil-1
Possessions: Pistol , Cash: 15000

8 Ex-Rogue, UPP: 586AA4, Age 26, 2 Terms
Skills: Forgery-2, Dagger- 1, Streetwise-1
Possessions: Dagger , Cash: 1400




Starship – 200ton Free Trader

200ton Free Trader

Using a 200-ton, TL10 hull, the Beowulf Class Free Trader is an elementary interstellar merchant ship plying the space lanes carrying cargo and passengers. It mounts jump drive-A, maneuver drive-A, and power plant-A, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 20t per parsec, and one month of operations. Attached to the bridge is a Computer Model/1 std. There are 9 staterooms, an owner’s suite, and 20 low berths. There are two single turrets, but without weapons installed. Cargo capacity is 82 tons. The ship has a streamlined hull, with scoops and intakes for frontier refueling.

The ship has 4 crew, and can carry 6 passengers and 20 low passengers.

FreeTrader_BeowulfBoultonStyle3

The ship above is my way to bow my head towards a fellow artist Andrew Boulton who depicted the first „modern“ Free Trader for Traveller and made it to become the Cover Art for newer Traveller products. Sadly Andrew passed away in 2012 leaving a gap in the community of 3D Traveller artists. Thanks to Andrew I got in to Traveller Art in the first place.

Some Stats:

Measures of the ship (bare hull w/o antennas, turrets, etc.) as rendered in the Image above:
Length: 37.5 m (25 squares)
Width: 21.0 m (14 squares)
Height: 9.0 m
Volume: 2813 cubic metres
(200.93 dt, overtonnage less than 1%)

Vol Name TL Free Gs Jump Power Fuel Duration MCr Computer Crew Psgr. LB Notes
200 Free Trader 10 82 1 1 A 22 4 weeks 42.6 Model/1std 4 6 20 st, fs, 2t

The Brawlin’Beast

Dabbling around with Blender again. Version 2.71 promises a few features I wanted to try for a while, so when I unexpectedly found some spare time yesterday, I fired up Blender and went for it.

1_FreeTrader__Beowulf__OrthoTopDown_006b

Landscaping, Texture Painting, Character Posing and Atmospheric Effects are some of the things I wanted to try. Now I’ve barely scratched the surface of what can be done, but already the first tries start to look promising. Have a peek:

beowulf-v2-03

 

Some Stats

   Vol  No  Label                            MCr  Notes                         
 -----  --  ------------------------------ -----  ------------------------------
   200      Streamlined hull                  14                                
    20      Jump Fuel (1  parsec)              0  1 parsec jump, at 20t per parsec
     2      Plant Fuel (one month)             0  one month                     
     4      PowerPlant-1 (A)                   4  P 1                           
    10      Jump Drive-1 (A)                  10  J 1                           
     2      Maneuver Drive-1 (A)               4  1 G                           
     1      Fuel Scoops                      0.1                                
     1      Fuel Intakes                     0.1                                
     0      AV=10. 1 Kinetic Plate             0                                
     1      Computer Model/1 std             1.5                                
     1      Life Support Standard              1  10 person-months              
     1      Life Support Luxury                1  10 high passengers            
     2      Clinic                             1                                
    12   6  Standard Stateroom               0.6  1 passenger                   
    15   3  Passenger Commons                  0                                
     1   2  Shared Fresher                     1  4 passengers                  
    10   2  Crew Commons                       0                                
    82      Cargo Hold Basic                   0                                
    10  20  Low Berth                          2  1 passenger                   
     6      Owner Suite                      0.4  fresher + safe                
     6   3  Crew Stateroom                   0.3  1 crew                        
   0.5      Crew Shared Fresher              0.5  4 crew                        
     2      Cargo Lock                         0                                
   0.5      Air Lock                         0.1                                
     2   2  AR T1 Empty                      0.4                                
     8      Spacious Bridge                  0.6  2cc 2op 0ws                   
 --------------------------------------------------------------------------------
   200                              TOTALS    43

beowulf_21-3

The „Tin Lizzie“

The Tin Lizzie is an old beaten up Free Trader our „Year’s Endgame“ Group will have to endure. She’s not a beauty anymore, held together by duct tape, borrowed replacement parts and things found at scrap yards or elsewhere.

The Pilot is Harlan Wolfe – an aging ex-scout trying to make ends meet – with a patchwork crew of four humans hardly meeting the requirements for the vessel.

 

Type-A_TinLizzie

Vol Name TL Free Gs Jump Power Fuel Duration MCr Computer Crew Psgr. LB Notes
200 Free Trader 10 82 1 1 A 22 4 weeks 42.6 Model/1std 4 6 20 st, fs, 2t

The Tin Lizzie operates on a Vala-HPJ-2A jump drives, now mounts a Billstein SMD/A maneuver drive, and a power General Systems FP/A2 power plant, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 20t per parsec, and one month of operations. Attached to the bridge is a VelociAct SureCalc-1 Computer Model/1 std.

There are 9 standard staterooms, an owner’s suite (used for high passengers), and 17 out of 20 available low berths. There are two single turrets, with a sandcaster and beam laser  in the ventral turret and a dual missile launcher installed in the dorsal turret. Cargo capacity is 82 tons. The ship has a streamlined hull, with scoops and intakes for frontier refueling.

The ship has 4 crew, and can carry 6 passengers and 20 (currently 17) low passengers.

Examples of a New Paint Scheme

Custom naming or color variations of the paint scheme below and a non-exclusive, non-commercial (and free) usage license upon request.

TinLizzierRP05

Help Is Near

TinLizzierRP04

Strikin’Lucky V1

TinLizzierRP03

Strikin‘ Lucky V2

TinLizzierRP02

Strikin‘ Lucky V3

TinLizzierRP01

Racing Stock

TinLizzierRP06

Race Near The Gulf

TinLizzierRP07

Classic Brit

More To Come…

…probaby 🙂




Starship – 200ton JG Safari Ship (WIP)

Judges Guild 200ton Safari 234 Class by KZM Industries

The Simba Safari is one of the Safari 234 Class built by KZM Industries on Warlock (Ley – 0529). It has numerous special features designed for the Out Hunter. The hull form is a wedge shaped, streamlined, lifting body, easily maneuverable in an atmosphere. The Safari Class is designed for landings in rough terrain with specially strengthened support gear. Capable of 1 G accelleration and Jump 2, this vessel is fitted with fuel scoops and a purification plant for it’s 50 tons of fuel. The bridge is eqipped with control stations for four; pilot, navigator, engineer, and gunner. The computer installed is a Model/1 bis with standard software package. A double turret is installed on the single hardpoint, mounting a SandCaster and a Beam Laser. Auxiliary vehicles comprise an internally stowed 4-ton air/raft and a dorsally mounted 20ton Launch/Lifeboat. Two tons are reserwed for cargo, with special cages fitted to hold 10 and 13 tons respectively. Interior fittings are of high quality, and the living quarters are especially luxurious.

The first ship of it’s Class carries the name „Starflame Safari“, others carry the name of memorable adventures/ safaris/ journeys: e.g. Rubesa Patrol, Nebula Rover, Dawn Trek, Rimward Run, Wilderness Wanderer, or like this vessel Simba Safari.

My self declared mission is to model all the iconic CT starships. Of course I want to portray a few that haven’t been covered by other artists in much detail before, such as this little beauty. The Safari 234 Class 200dt Judges Guild Safari Ship was featured in the supplement Simba Safari published by Judges Guild and now re-published in PDF form by GDW aka Far Future Enterprises on DriveThruRPG.com.

Vol Name TL Free Gs J PP Fuel Duration MCr Computer Crew Psgr. LB Notes
200 JG Safari Ship 14 25 1 2 2 50 one month 92.93 Computer Model/1 bis 6 8 0 sl,a/r,s20

JG_SimbaSafari_Ship19

 The image shows the ship with extracted wings and closed pop.up turret.

The ship has a few issues that I personally see as minor design flaws and the deckplans do not exactly match the description. According to the original drawings further below and the deckplans (the one shown below was drawn by me), the Launch is mounted above the engineering section and there is a corresponding hatch connecting the craft with the ship. However considering this a a leisure craft for charter there is no way for paying guests to crawl through the engineering section to get to the boat. Realizing this, the description mentiones access to the boat from the Lounge through it’s ventral hatch  (by means of a collapsible ladder and corresponding roof hatch). But there is no craft above the lounge and the hatch in the engineering section is said to connect to the dorsal turret, which is not visible on any of the reference images…

 JG_SimbaSafari_Ship20

The image shows the ship with the pop-up turret deployed and wings retracted.

Furthermore the deckplans clearly show an emergency Airlock between the rear thrusters (again accessed through engineering) but no other means to access the craft except for a floor hatch on the bridge (another no-go in my book) and through the launch. So either I need to re-design the deckplan to fit the description or re-design the visual appearance of the ship to match the deckplans. The air/raft is mentioned to be carried inside the ship, but no indication of this can be found on the deck plan (which completely omits the dorsal aerodynamic cowl (which could easily house it – so that will be my assumption). I think another Deckplan is due and I will focus on that and base it on the scan below and my 3D model.

JG_SimbaSafari_Ship23

New Deckplan

My design philosophy in a nutshell: Strict separation of operations, cargobay and crew or passenger areas. There should be a way to get into and out of the craft and launch without using any of the operational areas (engineering, bridge, avionic, computer, life support or cargobay). Access to turrets only through crew areas. Passengers want viewports, so each cabin and the lounge should have some. Access should be easy when grounded, a ramp or telescopic lift should do the trick.

JG_SimbaSafari_Ship24

Ships Dimensions

Volume Length Width Height (main) Height (incl. cowl) Notes
200 dt 42.0m 25.5m 7.5m 12.0m retractable wings require some space between decks

Changes to the original deckplan

As the ship features split drives anyway these will be moved a bit further apart to allow for a corridor on the lower deck connecting the lounge and the ventral launch access hatch. This inturn will ascent through the upper engineering to the hatch. A secured set of hatches allows access to this part of engineering too.

The connecting stairs between lower and upper lounge will be moved to the rear, so a telescope lift can be fitted to access the ship from below when grounded. The lift opens both to the front and rear, so it can function as a security airlock towards the bridge during flight. Furthermore the lift now helps to access the bridge as there is a level change which is shown as being overcome by some stairs. I haven’t decided on the final configuration.

The cargo bays in the rear part of both decks do not need to be re-arranged so the two deck high bays are located at the port side and the centerline, with the latter being a marine tank (possibly with a panorama glass wall forming an aquarium visible from the upper lounge’s bar „mirror“. The starbord bay is used to carry the air/raft. All bays feature overhead hatches for easy loading, cleaning or getting rid of especially nasty specimens. The dry bays feature a ventral cargo lifting platform (in fact the entire cargo bay floor can be lowerd to the ground) for easy loading or unloading.

The cowl houses the launch dock at the rear, loading hatches for the marine tank, a glass canopy for the lounge and a turret. I hope to be able to fit the air/raft into it too, but that remains to be seen.

 

2014-11-21 19.56.32

Revised deckplan quick draft by Traveller Illustrated

Legend

# Description # Description # Description
1 Computer 11 Rear Corridor A Stateroom 1
2 Avionics 12 Lower Engineering B Stateroom 2
3 Accessway 13 Upper Engineering C Stateroom 3
4 Gunnery 14 Life Support D Stateroom 4
5 Bridge 15 Landing Gear E Stateroom 5
6 TeleLift 16 Rear Airlock F Stateroom 6
7 Main Lounge 17 Reserved G Stateroom 7
8 Cargo 1 18 Reserved H Stateroom 8
9 Cargo 2 19 Sky Lounge J Stateroom 9
10 Cargo 3 20 Bar K Stateroom 10
21 Fuel

The cargo bays are somewhat special. Bay One is normally used as a Specimen Cage and features a dual layered floor that is mounted on telescopic riders running in rails through the whole height of the hull. This allows for both floors to be lowered or raised out of the ship for easy loading or unloading from above or below the vessel depending on port or wilderness situation. Also it allows for a variable height of the cargo bay, as the upper floor can be lowered onto the lower floor so the bay can reach a height of two decks (6m).
Bay two features a similar floor configuration but can only be lowered beneath the ship. As this bay is equipped as a marine tank, it can be loaded while being watered or submerged. Both bays feature collapsible cage elements to secure both bays either in half height or full height configuration against forcefull specimen. The marine tank is also equipped to find use as an on-board swimming pool, diving bay and of course as a cargo bay.
Bay three only features an overhead hatch with telescoping floor to be raised above the hull. As it is used to store the air/raft, this allows for easy take off and landing.
I will model the mechanism to illustrate it’s use.

Reference Scan

I scanned the reference image from the supplement as per FFEs Fair Use Policy. If you want to see the deck plans, go grab it at DTRPG, at less than five bucks the book is a bargain in my opinion. There is a variant featuring two of the JG 10dt Life Boats, which I also plan to model.

 

Scan05

Scan from JG Simba Safari supplement.

Szene with Safari Ship

Afternoon Bikini Beach Scene (sans Bikini)

safaribeachscene

Other Paint Schemes

JG_SimbaSafari_Ship21_scheme01

Testing with Imperiallines Logo – Part 1

JG_SimbaSafari_Ship20_scheme01

Testing with Imperiallines Logo – Part 2

More to come…